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Are GeForce 256 DDR cards that rare?

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Reply 260 of 311, by fitzpatr

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My post here has 2 GeForce256 cards. Both SDR, one 16MB and one 32MB.

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Reply 261 of 311, by dexvx

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So I got a 64MB GF256 DDR. Problem is the VGA port has banding issues. 3D runs fine.

Fortunately, there is a DVI port. Unfortunately, it doesn't look like it's DVI-I. I tried a HDMI cable with HDMI > DVI-D (single link) adapter, and no signal. Anyone know what this connector is? It looks like a DVI-D (dual link), but a little different (2 more pins near that - ).

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Reply 262 of 311, by havli

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This is DVI-D single link (dual link didn't exist back then). GF256 doesn't support dual head, so there is no reason to use DVI-I... you can connect either VGA or DVI-D, but not both at the same time. DVI->HDMI should work, in theory at least. There might be some compatibility issues, this is one of the first videocards to support DVI. Also the resolution might be pretty limited, 1024x768 and 1280x1024 should be fine, 1600x1200 might work, anything higher definitely won't and I wouldn't count on widescreen either.

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Reply 263 of 311, by Dani-01

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On the other hand, I own the only 64-bit SDR GF256 around here, aren't I ?

You are not alone. I also found an ASUS at the local market a few years back.
V6600MX/32M is it? Never thought they made 64 bit GF256s, much less the SDR versions!

Reply 264 of 311, by appiah4

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Dani-01 wrote:

On the other hand, I own the only 64-bit SDR GF256 around here, aren't I ?

You are not alone. I also found an ASUS at the local market a few years back.
V6600MX/32M is it? Never thought they made 64 bit GF256s, much less the SDR versions!

Is that thing even faster than a TNT2 M64? What's the point of cripping the GF256 to the point it's barely better than a card 1/4 the price.. SMH..

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Reply 265 of 311, by Dani-01

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appiah4 wrote:
Dani-01 wrote:

On the other hand, I own the only 64-bit SDR GF256 around here, aren't I ?

You are not alone. I also found an ASUS at the local market a few years back.
V6600MX/32M is it? Never thought they made 64 bit GF256s, much less the SDR versions!

Is that thing even faster than a TNT2 M64? What's the point of cripping the GF256 to the point it's barely better than a card 1/4 the price.. SMH..

I'm guessing that it should be faster than an M64 at least. As to why they made it, I have no clue either. I do have an ASUS TNT2 M64, I'll see if I can compare them when I have time.

Reply 267 of 311, by TheAbandonwareGuy

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havli wrote:

This is DVI-D single link (dual link didn't exist back then). GF256 doesn't support dual head, so there is no reason to use DVI-I... you can connect either VGA or DVI-D, but not both at the same time. DVI->HDMI should work, in theory at least. There might be some compatibility issues, this is one of the first videocards to support DVI. Also the resolution might be pretty limited, 1024x768 and 1280x1024 should be fine, 1600x1200 might work, anything higher definitely won't and I wouldn't count on widescreen either.

One of the first yes but certainly not the first.

I have a 16MB TNT2 Pro that ONLY has DVI-I. It's the oldest card in my collection that has support for digital displays IIRC. It may very well be the first card to be DVI only too now that I think about it. I have no clue what it's max digital resolution is. I've never bothered to check.

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Reply 268 of 311, by TheAbandonwareGuy

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rav85 wrote:

hello,
i bought creative CT 6970 OEM card for IBM or other vendor, i'm looking original bios creative CT 6971 and bios edit program

Thank you for your help

Creative made Dell's boards too but there not branded like most of there OEM stuff is. You should be able to use the BIOs from one of those. I'd pull the BIOs off mine if I hadn't sold it when someone offered me 50 dollars for it.

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Reply 269 of 311, by silikone

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Scali wrote:
Reputator wrote:

At any rate, your original point was that the GF3 wasn't as much of a 'leap' compared to other cards, right? When that may have simply been the result of being a little too ahead of games of the time.

No, I'm a developer myself, and was speaking from a capability point-of-view.
The GF256/GF2 already introduced per-pixel lighting, stencilbuffering, hardware-accelerated shadowmaps and such.

If the 256 does fully support this, why was shading only advertized as a feature on the Geforce 2?

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Reply 270 of 311, by Scali

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silikone wrote:

If the 256 does fully support this, why was shading only advertized as a feature on the Geforce 2?

Well, what I would like is if someone would run DXCapsViewer on a GeForce256, dump all its caps to file and upload it, so we can make 100% sure that it supports all these features.

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Reply 271 of 311, by silikone

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Scali wrote:
silikone wrote:

If the 256 does fully support this, why was shading only advertized as a feature on the Geforce 2?

Well, what I would like is if someone would run DXCapsViewer on a GeForce256, dump all its caps to file and upload it, so we can make 100% sure that it supports all these features.

There are some claims out that a bug affects the GPU, limiting its utilization of an extra set of texture mapping units originally meant to be fully featured. What this means for shading is unclear to me, but the OpenGL extension page does warn about incorrect results with numbers above 2.

Fun fact: The DDR's memory bandwidth is exactly 10 times higher than its pixel rate. I wonder if this ratio was intentional.

Last edited by silikone on 2017-11-01, 16:21. Edited 1 time in total.

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Reply 272 of 311, by TheAbandonwareGuy

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Scali wrote:
silikone wrote:

If the 256 does fully support this, why was shading only advertized as a feature on the Geforce 2?

Well, what I would like is if someone would run DXCapsViewer on a GeForce256, dump all its caps to file and upload it, so we can make 100% sure that it supports all these features.

Ill do it if someone zips up DXCapsViewer and sends it to me. I couldn't find the program when I went to do this last time.

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Reply 273 of 311, by Scali

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TheAbandonwareGuy wrote:

Ill do it if someone zips up DXCapsViewer and sends it to me. I couldn't find the program when I went to do this last time.

It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK.
I've zipped up the last DX SDK and the latest versions here (not sure if the latest version would run on older OSes, the June 2010 version should still work on XP, probably on Win98 even):
https://www.dropbox.com/s/8hgcv1x6ly56w9d/DXC … Viewer.zip?dl=0

If you do File->Print whole tree to file, then it should generate a dxview.log file on the desktop. That file should have all the info we want.

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Reply 274 of 311, by TheAbandonwareGuy

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Scali wrote:
It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK. I've zipped up the last DX SDK and […]
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TheAbandonwareGuy wrote:

Ill do it if someone zips up DXCapsViewer and sends it to me. I couldn't find the program when I went to do this last time.

It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK.
I've zipped up the last DX SDK and the latest versions here (not sure if the latest version would run on older OSes, the June 2010 version should still work on XP, probably on Win98 even):
https://www.dropbox.com/s/8hgcv1x6ly56w9d/DXC … Viewer.zip?dl=0

If you do File->Print whole tree to file, then it should generate a dxview.log file on the desktop. That file should have all the info we want.

Should be able to get this done later. I hope your right about 98SE because that's where the GF256 resides currently.

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Reply 275 of 311, by silikone

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TheAbandonwareGuy wrote:
Scali wrote:
It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK. I've zipped up the last DX SDK and […]
Show full quote
TheAbandonwareGuy wrote:

Ill do it if someone zips up DXCapsViewer and sends it to me. I couldn't find the program when I went to do this last time.

It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK.
I've zipped up the last DX SDK and the latest versions here (not sure if the latest version would run on older OSes, the June 2010 version should still work on XP, probably on Win98 even):
https://www.dropbox.com/s/8hgcv1x6ly56w9d/DXC … Viewer.zip?dl=0

If you do File->Print whole tree to file, then it should generate a dxview.log file on the desktop. That file should have all the info we want.

Should be able to get this done later. I hope your right about 98SE because that's where the GF256 resides currently.

Could do the same with an OpenGL viewer while you're at it.

Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.

Reply 276 of 311, by The Serpent Rider

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Finally got 32mb variant of GeForce DDR. Creative Annihilator Pro with DVI no less. Now all I need to find is deluxe variant of ASUS V6600/6800 any my quest will be complete.

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Reply 278 of 311, by leileilol

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leileilol wrote:
The Serpent Rider wrote:

You have to remember that NV10 was released in very early 1999 as Quadro. Even Pentium 3 Katmai wasn't released at that time.

Nvidia officially announced it in November 1999....

investigating this "early geforce is quadro its before katmai" bullshit it seems sourced from TechPowerup which assumes the default release date of any video card to be January 1 if it's not specified for its artificially generated articles. Even worse, Wikipedia cites Techpowerup's error as fact and that's okay on their terms because it's a citation!!!1!

We don't "have to remember" revised history because it surely makes sense they'd release a DX7 card before even DX6.1 came out.

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Reply 279 of 311, by TheAbandonwareGuy

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NostalgicAslinger wrote:

I only have one GeForce 256 card. A Elsa Erazor X2 with a new fan.

Standard SDR ErazorX here.

I want a DDR but I'm not paying more than $25 for one atm.

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