VOGONS


Reply 960 of 2054, by sharangad

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glide is open source though. 3dfx's own implementation is open source. They open sourced everything before going kaput.

Developer of RReady - Rendition Verité Wrapper.
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Reply 961 of 2054, by sharangad

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I tried contacting gog about carrying my wrapper earlier but they didn't even reply.

Developer of RReady - Rendition Verité Wrapper.
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Reply 962 of 2054, by sharangad

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@BEEN_Nath_58

Does the end credits clip of team apache work properly in d3d mode?

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Reply 963 of 2054, by BEEN_Nath_58

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sharangad wrote on 2024-04-07, 15:54:

@BEEN_Nath_58

Does the end credits clip of team apache work properly in d3d mode?

I will check, but I have a similar situation as Raven where a storm blew away the electricity 🙁

previously known as Discrete_BOB_058

Reply 964 of 2054, by sharangad

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Aargh! What's the world coming to.

Well at least you're still in one piece like @Raven-05. That's no longer something most people can take for granted anymore.

Can't wait for both of you to get back on the job.

Developer of RReady - Rendition Verité Wrapper.
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Reply 965 of 2054, by RaVeN-05

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sharangad wrote on 2024-04-07, 01:26:

@Raven-05 when the power comes back, if it's not too much of a hassle, can you post a video of ICR 2 crashing or running into into the barriers on the Australia track? I need to see what the dust/impact particles are supposed to look like.

https://fex.net/s/tmmxaev

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 966 of 2054, by sharangad

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Yaay! You're back!

Thanks. The impact particles are mostly correct. I don't have any dust particles. I'm guessing that's because there're no grassy bits on the road. The chroma keying is also wrong and the hud/indicator on the top left is showing the wrong texture.

Developer of RReady - Rendition Verité Wrapper.
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Reply 967 of 2054, by sharangad

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Hopefully @BEEN_Nath_58 can verify whether the end credits in team apache is a clip issue or an rready one.

[EDIT] If it is a clip issue maybe he can fix it.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 968 of 2054, by RaVeN-05

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also little recommendation cvars for quake and quake2
r_clearcolor 0
v1k_clearcolor 0
0 - is black color, where nothing to draw, makes some custom maps to be less noticeable glitches on them.
or while you noclipping )

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 969 of 2054, by sharangad

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RaVeN-05 wrote on 2024-04-07, 20:43:
also little recommendation cvars for quake and quake2 r_clearcolor 0 v1k_clearcolor 0 0 - is black color, where nothing to draw, […]
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also little recommendation cvars for quake and quake2
r_clearcolor 0
v1k_clearcolor 0
0 - is black color, where nothing to draw, makes some custom maps to be less noticeable glitches on them.
or while you noclipping )

That should already work. When clearing the back buffer it should use that colour. I'm guessing it doesn't work for some reason.

Developer of RReady - Rendition Verité Wrapper.
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Reply 970 of 2054, by sharangad

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Team Apache has vsync issues with the latest build.

Developer of RReady - Rendition Verité Wrapper.
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Reply 971 of 2054, by sharangad

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Where would I notice r/v1k_clearColor in the built in maps?

Developer of RReady - Rendition Verité Wrapper.
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Reply 973 of 2054, by sharangad

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This should disable vsync correctly in vquake 2. Team apache should run just fine.

https://1drv.ms/u/s!As-dKk-N73dSmGjNiZdzKiiMBkXT?e=LDZGld
MD5: a6c7053b53e077c50d88f482a3826266

v1k_clearcolor should just work. Not entirely sure why it isn't working.

[EDIT] Or did you mean the cvar helps? With quake 2 it's already set to 0

Developer of RReady - Rendition Verité Wrapper.
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Reply 974 of 2054, by BEEN_Nath_58

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sharangad wrote on 2024-04-07, 20:34:

Hopefully @BEEN_Nath_58 can verify whether the end credits in team apache is a clip issue or an rready one.

[EDIT] If it is a clip issue maybe he can fix it.

Can you explain where to access the end credits? There is a "Credits" section in the game; it works both in RReady as well as DX modes.
There is one problem I saw: when exiting the mission to the menu, the game doesn't Refresh the menu

previously known as Discrete_BOB_058

Reply 975 of 2054, by robertmo3

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BEEN_Nath_58 do all three logos/intros when you start the game run correctly for you too?

Reply 976 of 2054, by sharangad

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Exiting the missions prevents screen updates for some reason. They're drawn to the front buffer.

Yeah th
E credits section is what I'm talking about. On my system it freezes and macro-blocks appear. It used to work perfectly. Maybe my hard drive is in a bad way. I keep the corrected iso on a hard drive.

Developer of RReady - Rendition Verité Wrapper.
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Reply 977 of 2054, by RaVeN-05

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vquake2 fix also touch hexen2 , they probably need to be separated somehow, both not working when r/v1k_nopageflip used.

i mean to add to autoexec.cfg this r/v1k_clearcolor 0 , yes those cvars works, its just recommended to use 0 instead of their current values.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 978 of 2054, by sharangad

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RaVeN-05 wrote on 2024-04-08, 08:07:

vquake2 fix also touch hexen2 , they probably need to be separated somehow, both not working when r/v1k_nopageflip used.

i mean to add to autoexec.cfg this r/v1k_clearcolor 0 , yes those cvars works, its just recommended to use 0 instead of their current values.

vquake 2 should be working. Is it not. I'll test hexen.

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Reply 979 of 2054, by BEEN_Nath_58

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sharangad wrote on 2024-04-08, 07:24:

Exiting the missions prevents screen updates for some reason. They're drawn to the front buffer.

Yeah th
E credits section is what I'm talking about. On my system it freezes and macro-blocks appear. It used to work perfectly. Maybe my hard drive is in a bad way. I keep the corrected iso on a hard drive.

Well the game runs a little slow than what I would expect, the video has microstutters too. There are graphical glitches with the mouse too, from the start of RReady development

previously known as Discrete_BOB_058