VOGONS


Magic Carpet crashing (CVS)

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Reply 40 of 91, by dragonmaster

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i must correct my message from above the bug doesnt only crash back to dos it stalls dos and makes dosbox unusable

Reply 41 of 91, by wd

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but it happens much to often for playing stonekeep enjoyably

Well then bad luck.

Reply 42 of 91, by wd

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Actually luck seems to increase a bit wrt Stonekeep 😉 Lets see...

About that Screamer: the crashes are not caused by any recent update,
in fact i'm not even sure if it wouldn't happen with the normal core as well
(maybe somebody with a really tough processor could check that).

Reply 43 of 91, by dragonmaster

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for stonekeep, the normal core is fast enough for me, it doesnt need 30 fps,
for screamer the dyncore is absolutly needed since I get only 9 -10 fps,with the normal core,but with the new dyncore 40 -70 fps

Reply 44 of 91, by dragonmaster

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stonekeep seems to be fixed now 😀

screamer still crashes 🙁

Reply 45 of 91, by wd

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Well yes it won't magically fix itself...

Reply 46 of 91, by ADDiCT

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dragonmaster: Sorry, but your posts are not very helpful (that's why wd is resorting to ironic answers, i'm afraid) 😁

It would be most helpful if you could give more precise information, instead of posting just abbreviated sentences. C'Mon, i'm no native english speaker myself, but i'm trying hard to give all information that i think is necessary in order to fix or identify a problem.

What did you do to get Stonekeep fixed? Install a new CVS? If so, which version? Did you change your configuration? Re-Install the game? The DOSBox coders may be coding wizards, but they cannot read your mind, or get information about your setup via a crystal ball or something.

Speak to us, dragonmaster.

Reply 47 of 91, by wd

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Stonekeep was fixed on purpose thanks to dragonmaster's report.
But Screamer will be left unfixed. There's no regression from the
changes toward the next release, so it can be anything. Most likely
some timing issue as they happily overwrite their code.

Reply 48 of 91, by ADDiCT

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Ugh, sorry for the interference. I wasn't aware of any additional communication - by reading the posts in this thread, i was getting the impression that dragonmaster's replies were a little on the short side. Didn't mean to be rude or something.

Reply 50 of 91, by dragonmaster

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Magic carpet 2 stilll crashes in high res so it could be the same bug as screamer

Reply 51 of 91, by wd

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Nope, isn't.

Reply 52 of 91, by Qbix

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yes magic carpet won't be fixed either. The bug there is known though. In the last builds the crash should be much less frequent though. (and setting sound to soundblaster pro works around it)

Water flows down the stream
How to ask questions the smart way!

Reply 53 of 91, by wd

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Some fiddling it looks like the mc1 and mc2 things aren't related, not sure.
dragonmaster does mc2 crash less frequently now (it didn't crash for me
at all), and do the sound settings have any effect on it?

Reply 54 of 91, by dragonmaster

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Im testing, with sb16 i crash definatly , with gus, too, with sbpro so far no crashes but i have to test more

Reply 55 of 91, by dragonmaster

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now i got a crash with sbpro t:

Dos/32a runtime (6001): exception 00h
Identity: integer division by zero at 0830:001447BC.
Untrelocated crash address 1:000307AC
Module Name = etc etc etc.

Reply 56 of 91, by dragonmaster

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the crashing intensity hasnt changed, with sbpro it crash a little less, but I have no proof

Reply 57 of 91, by wd

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Ok thanks. If you have fun/already did that maybe you can try it with
sound completely disabled.
Does it happen after longer playing (2 levels or so)?

Reply 58 of 91, by dragonmaster

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I test always the same level(s) : The crash happen often in underground levels and in levels where you fight against many other magician enemys, also when your castle is very big (class 7) the chance of crashing is higher.
I ll test with no sound but i guess it will crash too

Reply 59 of 91, by dragonmaster

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I forgot sometimes a grafig bug is happenning before the game crashs.