+1
Ekb wrote on 2021-10-21, 00:43:
Which game requires more than 1MB of memory (e.g. 4MB SIMM 30pin) and runs on a 286 processor?
Hard to say. Especially if we haven't defined what "requires" means. It's often highly individual, I'm afraid.
a) can execute b) is playable c) is feature complete d) ?
Ekb wrote on 2021-10-21, 00:43:
I ran a lot of heavy games that worked well on the 286 and the usual 1MB of memory (384KB XMS or EMM286) was enough. For example Dune 1-2, Wolf-3D, Civilization, WingCommander, etc.
Sure, I think, because most of these are Real-Mode compatible games.
So they are made that way that they run within the first MB.
If they *required* XMS, they would have been targeting PC/AT or 286+ right from the start, since XMS on XTs was non-existent in practice.
And at this point, developers could have had used 16-Bit DPMI (286 Protected-Mode), as well.
EMS supporting games were the only sensible exception here. Both higher end XTs and ATs (NEAT chipset etc) did feature EMS support.
However, EMS support apparently became more popular in the early-mid 90s (~1994+), a bit past the 286's heyday (ca 1992), when the 386/486 systems were more common.
That being said, multitaskers like DesqView did make use of EMS.
Maybe some logic games, puzzles or simulations, too.
And EMS boards from the late 1980s were equipped with 512KB to 2MB, often.
So if we add that to the 640KB to 1MB of base memory, we're at ~3 MB total memory.
Which isn't that far away from 4MB.
Also, there's shadow memory (useful), which can consume a bit of the lousy 1MB pre-installed in old 286es.
Ekb wrote on 2021-10-21, 00:43:
Also, there will be no Windows 3.xx, as there are no good games. MS-Dos only.
Oh no, so all my childhood had been a lie! 😭
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//