First post, by MrSteelrose
Mobo: GA-6BX7 Gigabyte
RAM: 384Mb Sdram pc133 running at 100
CPU: Pentium 3 Coppermine at 700mhz
GPU: Geforce ti 4200 with nvidia_9x_81.98 drivers
Scores in 3dmarks 99: 5140
Scores in 3dmarks 2000: 4137 in both 3dmarks 99 and 2000 i get the same score in 800x600 and 1024x768 and 16 bit and 32 bit colors makes no difference either
In unreal with patch 226 i run direct 3d at get something like 10-30 FPS maybe average 22 or something, when running that demo with the castle at the start. i think it is because of bad direct 3d support
Carmageddon TDR 2000, tried playing for a bit my FPS was around 20-50 average 30 maybe, with 1024x768 high graphic settings. Game is from the year 2000
its interesting that resolution only affects performance in unreal but not in Carmageddon TDR 2000 and 3dmarks 99/2000
Pentium MMX 200mhz. ati 3d rage2c + voodoo 1 64 MB SDRAM
Pentium 2 300mhz geforce 2 gts + voodoo2 SLI 256 MB SDRAM
pentium 3 933 mhz voodoo3 3ooo AGP. 256 MB SDRAM
Pentium 4 2.8ghz geforce 4TI 4200
Intel 3770 geforce 780
Intel 10700k Geforce RTX 3080