carlostex wrote on 2023-09-29, 18:04:
Has anyone managed to have the WSS from the CS4237 work with the WSS/Microsoft Sound System DIGPAK driver? I always get a hardware not detected error with my Orpheus II. Wondering if this is just happening on my system or could be happening to others too.
Example of Games that use DIGPAK are Terminal Velocity, Simon the Sorcerer, and Monopoly Deluxe
The DIGPAK driver sources, which John Ratcliff released on GitHub a few years ago, are dependent on binary blobs for the WSS driver. These binary blobs (WSSINIT.OBJ and CODEC.OBJ) were apparently distributed in an MS-DOS game developers kit that Microsoft had made available free of charge, but are nowhere to be found on the internet these days. See this GitHub post for some more info on this. Further below in that thread, GitHub user galazwoj explains how he managed to reverse-engineer at least some of these blobs using sample sources in the Windows 95 Driver Development Kit (win995ddk).
I guess I'm sharing this to explain why the DIGPAK sources might not be helpful in troubleshooting the cause of any WSS compatibility problems in the Orpheus II.
By the way, it would be much appreciated if someone with a copy of that MS-DOS Developers kit for the Windows Sound System could upload it to archive.org, for historic preservation.