First of all, I think you're confused about what this past update was about; it's not making anything faster per se, it's just removing the built-in framerate limit in the Doom Engine for newer, faster PCs that are able to take advantage of that. It's not giving more speed to slower older PCs. This means Pentium+ machines
elszgensa wrote on 2024-02-20, 07:22:
id managed to do it on a 386
"managed" is the operative word here. original Doom is a slideshow on a 386 even in low detail setting. you could get it to a moderately playable state if you reduce the viewport to a postage stamp, so ID was happy to say it was possible, but i don't think it was very fair of them
if you want to see a pretty good rundown of how well Doom plays on 386s and up check out this video https://www.youtube.com/watch?v=rZcAo4oUc4o
the results at 15:40 show that even with basically the fastest 486 using a VLB VGA card, you still aren't saturating Doom's built-in framerate cap
FastDoom claims to be faster than the original
it is a bit faster. You can now eek a playable game out of 386 with low detail settings
I'm not the author here, but I believe that removing multiplayer had something to do with that. It also seems as though you can try to implement it if you want to.
ViTi95 wrote on 2024-01-23, 10:22:
zuldan wrote on 2024-01-23, 07:51:
Any chance of multiplayer support being reinstated in the future? Would love to do a death match with 386’s.
Don't think so, we gained some fps after removing this feature, and the codebase underwent significant modifications following the removal of the multiplayer. Nevertheless, any developer can create a pull request to reintegrate this feature as an option if it doesn't make FastDoom slower.