VOGONS


Reply 40 of 341, by EmperorGrieferus

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Falcosoft wrote on 2024-04-03, 23:18:

And it is not muted either? (you can find the mute button on the right hand side of level slider).
On the playback tab of the of the sound control panel you see the volume meter of Speaker (Realtek) device reacts to sound rendered by Nuked-SC55?

Yes, "Speakers" reacts to NukedSC, and yes, "Stereo Mix" is not muted.

Reply 41 of 341, by Falcosoft

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EmperorGrieferus wrote on 2024-04-04, 00:50:
Falcosoft wrote on 2024-04-03, 23:18:

And it is not muted either? (you can find the mute button on the right hand side of level slider).
On the playback tab of the of the sound control panel you see the volume meter of Speaker (Realtek) device reacts to sound rendered by Nuked-SC55?

Yes, "Speakers" reacts to NukedSC, and yes, "Stereo Mix" is not muted.

One more thing:
Try to right click on Stereo Mixer and select it as default recording device. Then repeat the test.

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Reply 42 of 341, by EmperorGrieferus

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Falcosoft wrote on 2024-04-04, 00:53:
EmperorGrieferus wrote on 2024-04-04, 00:50:
Falcosoft wrote on 2024-04-03, 23:18:

And it is not muted either? (you can find the mute button on the right hand side of level slider).
On the playback tab of the of the sound control panel you see the volume meter of Speaker (Realtek) device reacts to sound rendered by Nuked-SC55?

Yes, "Speakers" reacts to NukedSC, and yes, "Stereo Mix" is not muted.

One more thing:
Try to right click on Stereo Mixer and select it as default recording device. Then repeat the test.

It's already selected as default recording device.
UPD: What kind of dark Hungarian magic you've performed?! It works! Thank you for help and sorry for any inconvenience.

Reply 43 of 341, by Falcosoft

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EmperorGrieferus wrote on 2024-04-04, 00:54:
Falcosoft wrote on 2024-04-04, 00:53:
EmperorGrieferus wrote on 2024-04-04, 00:50:

Yes, "Speakers" reacts to NukedSC, and yes, "Stereo Mix" is not muted.

One more thing:
Try to right click on Stereo Mixer and select it as default recording device. Then repeat the test.

It's already selected as default recording device.
UPD: What kind of dark Hungarian magic you've performed?! It works! Thank you for help and sorry for any inconvenience.

Sorry, I have no other idea. Then something is not right on your system.
Ahh, OK. I'm glad it finally worked.

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Reply 44 of 341, by EmperorGrieferus

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Falcosoft wrote on 2024-04-04, 00:53:

Sorry, I have no other idea. Then something is not right on your system.
Ahh, OK. I'm glad it finally worked.

Now, the only minor issue left is that the volume of the recorded audio is low, so when it's boosted, there is high level of noise, but I guess it's easily fixable.

Reply 45 of 341, by Falcosoft

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EmperorGrieferus wrote on 2024-04-04, 01:13:
Falcosoft wrote on 2024-04-04, 00:53:

Sorry, I have no other idea. Then something is not right on your system.
Ahh, OK. I'm glad it finally worked.

Now, the only minor issue left is that the volume of the recorded audio is low, so when it's boosted, there is high level of noise, but I guess it's easily fixable.

Try to download the latest version of FSMP ( I saw on your screenshot that you use an older version). Then you can select 32-bit float recording format that has much more dynamic range so it can be useful if you make some post-processing.
I also recommend 32/48/96 kHz instead of the default 44.1 kHz since it matches better to SC-55 internal format.

Last edited by Falcosoft on 2024-04-04, 01:31. Edited 1 time in total.

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Reply 46 of 341, by EmperorGrieferus

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Falcosoft wrote on 2024-04-04, 00:53:

Try to download the latest version of FSMP ( I saw on your screenshot that you use an older version). Then you can select 32-bit float recording format that has much more dynamic range so it can be useful if you make some post-processing.
I also recommend 48 kHz instead of the default 44.1 kHz since it matches better to SC-55 internal format.

I can't really choose 32-bit float format when recording, it's unclickable.

Reply 47 of 341, by Falcosoft

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EmperorGrieferus wrote on 2024-04-04, 01:23:
Falcosoft wrote on 2024-04-04, 00:53:

Try to download the latest version of FSMP ( I saw on your screenshot that you use an older version). Then you can select 32-bit float recording format that has much more dynamic range so it can be useful if you make some post-processing.
I also recommend 48 kHz instead of the default 44.1 kHz since it matches better to SC-55 internal format.

I can't really choose 32-bit float format when recording, it's unclickable.

I'm talking about this:

recformat.png
Filename
recformat.png
File size
24.29 KiB
Views
1190 views
File license
Public domain

If you select a 32-bit format here then you will be able to click also on the recording dialog.
BTW, you should also set the Stereo Mix format on sound control panel to 48 kHz 24-bit if it is available.

Last edited by Falcosoft on 2024-04-04, 01:42. Edited 1 time in total.

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Reply 48 of 341, by EmperorGrieferus

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Falcosoft wrote on 2024-04-04, 01:33:
EmperorGrieferus wrote on 2024-04-04, 01:23:
Falcosoft wrote on 2024-04-04, 00:53:

Try to download the latest version of FSMP ( I saw on your screenshot that you use an older version). Then you can select 32-bit float recording format that has much more dynamic range so it can be useful if you make some post-processing.
I also recommend 48 kHz instead of the default 44.1 kHz since it matches better to SC-55 internal format.

I can't really choose 32-bit float format when recording, it's unclickable.

I'm talking about this:
recformat.png

OH, I'm dumb. Thank you.

Reply 49 of 341, by Herr Dethnout

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I just created this account to express my gratitude for this. Finally we got accurate SC-55MkII emulation!

The first release was laging a lot when playing midis with a lot of notes (Mostly from x68k games), now with the last update it works flawlessy in my humble Dual-Core 😜

This is amazing, I was testing it with Castlevania, Super Street Fighter 2 and Doom and it truly sounds different to even SCVA in SC-55 mode in some songs (Like Dee Jay theme). Although with some midis of my the polyphony limit

Rincewind42 wrote on 2024-03-15, 00:34:

Next stop: Yamaha MU80 😉

I second this, truly want to Yamaha and the XG format get more love 😜

Reply 50 of 341, by Bondi

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Amazing stuff, nukeykt. Thank you very much for this project. Works and sounds perfectly.
Do you have any plans to make versions for Win 98 or XP?

PCMCIA Sound Cards chart
archive.org: PCMCIA software, manuals, drivers

Reply 51 of 341, by Kappa971

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Try using gbevin's SendMIDI tool for GS or GM reset
#Reset GS
sendmidi dev "[midi_port_name]" hex syx 41 10 42 12 40 00 7f 00 41
#Reset GM
sendmidi dev "[midi_port_name]" hex syx 7e 7f 09 01

Hex codes taken from the SCVA manual, seems to work on this emulator too.

Reply 52 of 341, by Falcosoft

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Kappa971 wrote on 2024-04-04, 10:21:
Try using gbevin's SendMIDI tool for GS or GM reset #Reset GS sendmidi dev "[midi_port_name]" hex syx 41 10 42 12 40 00 7f 00 41 […]
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Try using gbevin's SendMIDI tool for GS or GM reset
#Reset GS
sendmidi dev "[midi_port_name]" hex syx 41 10 42 12 40 00 7f 00 41
#Reset GM
REM sendmidi dev "[midi_port_name]" hex syx 7e 7f 09 01

Hex codes taken from the SCVA manual, seems to work on this emulator too.

Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above codes will not work.
The full ones are

GS Reset:
F0 41 10 42 12 40 00 7F 00 41 F7

GM On/GM Reset:
F0 7E 7F 09 01 F7

BTW, FSMP and VanBasco can send any kind of SysEx reset messages.

fsmpreset.png
Filename
fsmpreset.png
File size
68.03 KiB
Views
1017 views
File license
Public domain

[attachment=-1]vanbascoreset.png[/attachment]

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  • vanbascoreset.png
    Filename
    vanbascoreset.png
    File size
    81.73 KiB
    Views
    1018 views
    File license
    Public domain

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Reply 53 of 341, by Kappa971

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Falcosoft wrote on 2024-04-04, 10:28:
Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above […]
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Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above codes will not work.
The full ones are

GS Reset:
F0 41 10 42 12 40 00 7F 00 41 F7

GM On/GM Reset:
F0 7E 7F 09 01 F7

BTW, FSMP and VanBasco can send any kind of SysEx reset messages.
fsmpreset.png
[attachment=-1]vanbascoreset.png[/attachment]

From SendMIDI repo:
"syx bytes Send SysEx from a series of bytes (no F0/F7 delimiters)"

Reply 54 of 341, by Falcosoft

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Kappa971 wrote on 2024-04-04, 11:28:
Falcosoft wrote on 2024-04-04, 10:28:
Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above […]
Show full quote

Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above codes will not work.
The full ones are

GS Reset:
F0 41 10 42 12 40 00 7F 00 41 F7

GM On/GM Reset:
F0 7E 7F 09 01 F7

BTW, FSMP and VanBasco can send any kind of SysEx reset messages.
fsmpreset.png
[attachment=-1]vanbascoreset.png[/attachment]

From SendMIDI repo:
"syx bytes Send SysEx from a series of bytes (no F0/F7 delimiters)"

That's why I have written:

Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above codes will not work.

Other tools that can send custom SysEx messages (and .syx files also) expect the full SysEx messages together with status byte and terminator (not only the payload). SendMIDI is the exception.

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Reply 55 of 341, by Kappa971

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Falcosoft wrote:

That's why I have written:

Be aware that the above ones are not the complete SysEx reset messages but only the payload. So in case of other tools the above codes will not work.

Other tools that can send custom SysEx messages (and .syx files also) expect the full SysEx messages together with status byte and terminator (not only the payload). SendMIDI is the exception.

Oh, ok. Sorry

Reply 56 of 341, by Falcosoft

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One of the SC-55 features that SC-VA failed to implement but this emulator supports perfectly is custom LCD SysEx messages (both text and graphics).
Here are 2 example Midi files that show this feature:

Filename
3X3EYES_STARGAME.zip
File size
12.85 KiB
Downloads
42 downloads
File license
Public domain

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Reply 58 of 341, by Kappa971

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The midi music of Blood (1997) is broken with Roland midi hardware, in fact with Nuked SC-55 it doesn't work correctly, unless you do a GM reset instead of a GS reset.
There is an old fix to apply to the game (Re: Blood pc game Sound Problem) and the Blood midi music should work correctly.
I applied the patch "MIDI_fix.ips" to the "sounds.rff" file with Lunar IPS, started Nuked SC-55 in GS mode and Nblood source port. Now it works.

Just for information for those who don't know this.

Reply 59 of 341, by zaphod77

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EmperorGrieferus wrote on 2024-04-04, 20:07:

I'm currently thinking... Would it be possible to stuff NukedSC into Raspberry Pi to create sort of Mini-SC55?

Yes, but keep in mind the non commercial use clause.

If you did make such a box using the code as a base, you absolutely can't sell it.

it's essentially the same terms as the x2gs waveblaster board. you can use it to play midis and games, but not for production of sold music in any way.