First post, by lowenz
New issue! 😁 It's present with NV drivers, dgVoodoo2 BUT not present with DXVK
This "ghosting"-like artifacts in Splinter Cell Chaos Theory in presence of a light bloom (I think that's somehow related to the bloom and transparency not correctly handled)
You can see the artifacts on the wall too (near the water).
Quicksave: https://www.mediafire.com/file/4yhv59k8z70842 … ckSave.zip/file
Shader Model 3 but NO HDR/Tonemapper and NO Soft Shadows (to get the first 2 chapters look about the lighting)