Shponglefan wrote on 2024-08-18, 19:01:
A 286 would be period correct, but will be more limited in the games it can run.
It's good for the EGA era of gaming in the late 80s, but for VGA games a 386 or 486 is a better choice.
I do agree in general, but "the devil is in the details". 😉
That "good for the EGA era of gaming" is absolutely true for 6/8 MHz ATs, but 286 PCs with 12, 16 or 25 MHz are more from VGA era. They can be very close to slow 386 PCs!
Many of those quick 286 PCs had zero wait states and VGA on-board, even. Or Hercules. But not plain EGA.
Super EGA was an exception, maybe, however! Super EGA chips very often supported VGA's mode 12h on a multisync monitor (640x480 16c).
They were an intermediate step between EGA and VGA/Super VGA. DOS paint programs supported them, often. Even in 800x600 and up.
Especially smaller 286 desktop models had VGA soldered to motherboard (cheap VGAs such as ATI VGA Wonder with bus mouse, Trident 9000, etc).
Probably because they were meant to be used as point-of-sales systems, diskless workstations (=thinclients) and terminals.
By the time 12 MHz ATs were common, EGA was pretty much a relic already. Like CGA - with the exception that CGA still was kind of useful for selling cheaptastic Turbo XT clones. Hard to accept, but true. 😉
A 12 or 16 MHz 286 w/ VGA is from era of Wing Commander, SOMI, Sam&Max (floppy version), Lemmings and Rise of the Dragon, Gateway (Legend Entertainment)..
Or let's take Panic in Cobra City: Cobra Mission (20 MHz 286, according to official specs). 😁
To be fair, an 6/8 MHz 286 indeed was part of EGA days, still. Leisure Suit Larry I, Kings Quest III, Space Quest, Zeliard and many more..
The original IBM AT Model 5170 was quite slow, even without the 80286 processor.
So I think it's the ideal speed for speed-sensitive EGA games that rely on accurate AT timings, but same time it won't fully utilize an LAPC-I.
Sierra games used IBM AT timings for the rolling curtain effect if a new location was entered (Space Quest III comes to mind).
So some EGA games may require this for authentic experience.
So in simple words, I'd draw the line for an quick 80286 at 1992/1993.
That's when 32-Bit software and Super VGA became more dominant in PC industry.
Exceptions confirm the rules, though.
If speed was secondary, a 286 could have been kept on desktop until end of Windows 3.1 days.
But that's another story..
That being said, if I had an rare LAPC-I and would have to make a decision, then I would recommend the same as you here! 😁 👍
For sake of compatibility, my vote would go for a fast 386 (386DX-40 with 64-128KB mainboard cache or 486DLC) or an classic 486. Say, 486DX-25 or 486DX-33.
The legendary 486DX2-66 would be the upper limit; also depending on how strong the Turbo button works.
But these are just my two cents. It really depends on the types of games I would want to play. 🤷
Action games have different requirements than "interactive fiction with graphics" (adventures).
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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