VOGONS


First post, by snipermatze

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This is my first post to this forum. Every second Google result in my journey went here. Great work!

I currently experience these graphical glitches with my Voodoo 3 3000 setup, I came to rebuilt after 25 years of storage:

The attachment glitchquake3voodoo33000.jpg is no longer available

Some textures flicker and I can even see bots through walls. See it in motion: https://www.youtube.com/watch?v=fIhJvGOkvpE

This does only occur with the Quake 3 Arena Demo I have downloaded. Other games like Unreal, Unreal Tournament, Motocross Madness and 3dMark99 rune fine with no such errors. I even got a decent 3dMark score.

The card runs hot and I have now attached a fan. What could be the issue? Is it my driver version (voodoo3-10300.zip) or anything else? Could the card be damaged? Does this early version of Q3A miss Glide support? Where should I start?

From my recollection I had some issues with my Voodoo. I remember graphical glitches when playing GTA3 when it released. I moved to a different graphics card later on. In the mean time I used my Voodoo in a dedicated Linux HTPC as a TV out with no problems. It has been safely stored for the past 15 years.

I have installed the following drivers and game versions with sha1sums:


dd6d6acac0e58f98708ddfa34d9fabb3bc6caaa9 voodoo3-10300.zip
95fb0e8f595506dd30b57635db151f2e0762be02 Q3ADemo.exe
4ddc07c0c4d2654a47215b963a1e9b9928429263 UTDemo338.exe
e683367d7a7e28a5f132fb8300a3e1d60652ff64 3dmark99.exe
b0ceaa444d6a5fc81c5eb53eb8b52a837ddbb0f6 DirectX-70a(ger).zip
34b7e9d5d3b550d3bfa8e783f8d31ea559262944 ensoniq-63fa1320e0064462443370.zip
4a7b880300eebe13f85e7bf629ce8778e3d41b55 infinst_enu.exe

Reply 1 of 2, by leileilol

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I'd try slightly newer drivers like 1.04.00 or 1.05.00 (but not 1.07.00 as I feel that's regressed V3 some)

Q3A never had a glide mode, the only 3dfx things it does is send a special color ramp to the card and prevent trilinear filtering. The rest is up to the OpenGL ICD

r_primitives is a cvar to also play with for this as that deals with how the renderer draws polygons. 2 is the fastest path, 1 is a slightly slower fallback, and 3 is a slow method that won't get picked. 0 tries to pick 2 if it finds a CVA extension (a root cause of benchmark skew when it doesn't)

apsosig.png
long live PCem

Reply 2 of 2, by snipermatze

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I installed

6a3c7ef3c1115d099660e8216bc094cfbac4d563  voodoo3-10600.zip

and it is working perfect now! No graphical glitches anymore.

Thank you