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DOSBox Game Launcher (DOSBox Frontend)

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Reply 2020 of 2029, by Monotremata

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wolf wrote on 2024-09-05, 17:09:

There a tutorial anywhere to upgrade to this version without losing all my work (Profiles, Templates, Mappers, etc.)

The instructions are right on the DBGL homepage.

Reply 2021 of 2029, by rcblanke

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Hi all,

I've just uploaded alpha8, adding support for DOSBox Staging 0.82.0(-RC).

A long-standing issue has been fixed where, when editing a profile and changing the associated DOSBox Version, the association would stick after cancelling (in memory, not on disk) .

Also fixed is a crash-bug triggered when performing multi-editing without having selected a 'default' DOSBox Version (André). Moreover, multi-editing will now use the most used DOSBox version in the selected profiles, instead of the version 'closest' to the 'default', which I think will work better in most cases.

Finally, most libs were updated.

Please let me know if you encounter any issues. I believe we're getting closer to a release.

Regards,
Ronald

Reply 2023 of 2029, by Neville

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I'll check it out.

I have a small request I wanted to mention, though. Yesterday I was fiddling with DOSBox-X 3Dfx options, trying to get the DOS port of "Hexen II" to use this mode, when I noticed something in their dosbox-x.conf.

I was a bit confused by the "glide" option, which shows verbatim in DBGL. Turns out it is for using an external Glide wrapper such as nGlide or DgVoodoo. So, I suggest renaming the option in DBGL to "Glide wrapper", "External Glide wrapper" or similar.

The same should apply to DOSBox-ECE.

Said DOS port of "Hexen II" is terrific, BTW, and it works great under DOSBox. It even supports the official expansion.

ZGNqMZg.png

Last edited by Neville on 2024-09-29, 08:14. Edited 1 time in total.

Reply 2024 of 2029, by Monotremata

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rcblanke wrote on 2024-09-28, 13:19:

Hi all,

I've just uploaded alpha8, adding support for DOSBox Staging 0.82.0(-RC).

So far so good (M2 Pro Mac mini here), but only fired up my Ultima VI so far (using Staging 81.2)! I was about to post I couldn't get it to launch and I completely forgot there were Mac builds there. I've been grabbing the Windows zip and just replacing the jar. I noticed the lib files got updated and when I went to swap them, also noticed there was no swtmac64.jar and then went DURRRR and saw the DMG on the site haha.

Reply 2025 of 2029, by leileilol

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Neville wrote on 2024-09-28, 13:31:

Said DOS port of "Hexen" is terrific, BTW,

To be clear this is Hexen II: Portals of Praevus (the official expansion for Hexen II) under the Hammer of Thyrion port, which had some DJGPP-based DOS backporting (partially cribbed from Quake sources, as Hexen2 only built for Win32 originally).

Hexen on the other hand, shipped for DOS

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