VOGONS


First post, by palefacesclown

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When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs in a large square on the ground.

In the in game options for swat 4 if you set "dynamic shadow detail" to low or disabled the shadow issue is resolved but this then stops the game rendering shadows around npcs which then looks lifeless.

With 2x forced resolution the game looks fantastic with the dynamic shadow issue aside. I wondered if anyone had any knowledge of if this can be fixed or not as it is the only issue stopping this from working flawlessly. I tried tinkering with all settings in configurator gui and narrowed the issue down to forced resolution.

Reply 1 of 3, by palefacesclown

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palefacesclown wrote on 2024-11-03, 04:57:
When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs […]
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When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs in a large square on the ground.

In the in game options for swat 4 if you set "dynamic shadow detail" to low or disabled the shadow issue is resolved but this then stops the game rendering shadows around npcs which then looks lifeless.

With 2x forced resolution the game looks fantastic with the dynamic shadow issue aside. I wondered if anyone had any knowledge of if this can be fixed or not as it is the only issue stopping this from working flawlessly. I tried tinkering with all settings in configurator gui and narrowed the issue down to forced resolution.

https://imgur.com/a/ekVl8sf

Reply 2 of 3, by dccs

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palefacesclown wrote on 2024-11-03, 07:37:
palefacesclown wrote on 2024-11-03, 04:57:
When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs […]
Show full quote

When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs in a large square on the ground.

In the in game options for swat 4 if you set "dynamic shadow detail" to low or disabled the shadow issue is resolved but this then stops the game rendering shadows around npcs which then looks lifeless.

With 2x forced resolution the game looks fantastic with the dynamic shadow issue aside. I wondered if anyone had any knowledge of if this can be fixed or not as it is the only issue stopping this from working flawlessly. I tried tinkering with all settings in configurator gui and narrowed the issue down to forced resolution.

https://imgur.com/a/ekVl8sf

Most probably you're forcing MSAA on SWAT 4 as well, dgVoodoo has issues with Unreal Engine and some RenderWare games as well, drawing black boxes or outlines around character's shadows. This is a solution but it's not an ideal one: open dgVoodooCpl.exe, right click inside the control panel and click on "Show all sections of the configuration", then go to the DirectX tab, and untick "Force scale&MSAA on RT textures", it will most probably fix your issue.

Reply 3 of 3, by palefacesclown

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Unfortunately this isnt the case. I had msaa disabled i went through the process of elimination with all the settings and the shadow issue only happens with upscaling. It also causes the shadows drawn by the npcs to be solid black. I thought it was the msaa issue at first as ive seen that before but alas.