First post, by palefacesclown
When using the forced resolution option in dgvoodoo2 the shadows in the game bug out and faint black lines are drawn under NPCs in a large square on the ground.
In the in game options for swat 4 if you set "dynamic shadow detail" to low or disabled the shadow issue is resolved but this then stops the game rendering shadows around npcs which then looks lifeless.
With 2x forced resolution the game looks fantastic with the dynamic shadow issue aside. I wondered if anyone had any knowledge of if this can be fixed or not as it is the only issue stopping this from working flawlessly. I tried tinkering with all settings in configurator gui and narrowed the issue down to forced resolution.