dgVoodoo v2.83.1 has lighting bugs with Lego Island, that were initialy reported here: Re: Regressive bugs - report them here , […]
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dgVoodoo v2.83.1 has lighting bugs with Lego Island, that were initialy reported here: Re: Regressive bugs - report them here , but now they're even worse.
I've managed to track down the 2.78.2 version (somehow it's very difficult now to find compiled older versions, all the link are dead, github artifacts are missing?) and indeed everything's fine there.
It's not only the cube, but the lighting overall. Its as if the characters and objects are lit from the wrong side and maybe the light is more intense than needed or something like that. See the comparison screenshots.
Also, the mouse pointer is at the wrong coordinates. The game has an inbuilt pointer which can be activated from either the config.exe or rebuilder launcher, yet if activated, some other, probably legacy system pointer is also visible, and it's drawn higher than the game's one. Still, the game draws the cursor at the proper (active) pixel. The older 2.78.2 version also has two cursors, but the aforementioned system one is drawn atop of the game's one. So they're like perfectly overlapping. I wonder if it's possible to deactivate the system's pointer?
The screenshots are missing the system mouse pointer, as it's not captured by windows.