Reply 40 of 50, by shevalier
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darry wrote on 2025-03-22, 04:53:I don't disagree, but I'm still hoping for a wrapper,
The peak of hardware accelerated PhysX usage was in 2010 (after Intel released software based Havoc)
At that time AMD had about 50% of the gamers and many AAA games were released.
If it wasn't created then, it certainly won't be created now.
Also, Arasaka Nvidia corp is not very friendly to open source software.
I think the first attempt to create a repository on GitHub will get a strike.
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