VOGONS


Reply 40 of 50, by shevalier

User metadata
Rank Oldbie
Rank
Oldbie
darry wrote on 2025-03-22, 04:53:

I don't disagree, but I'm still hoping for a wrapper,

The peak of hardware accelerated PhysX usage was in 2010 (after Intel released software based Havoc)
At that time AMD had about 50% of the gamers and many AAA games were released.
If it wasn't created then, it certainly won't be created now.

Also, Arasaka Nvidia corp is not very friendly to open source software.
I think the first attempt to create a repository on GitHub will get a strike.

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Diamond monster sound MX300
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value

Reply 41 of 50, by SScorpio

User metadata
Rank Oldbie
Rank
Oldbie
shevalier wrote on 2025-03-22, 09:38:

Also, Arasaka Nvidia corp is not very friendly to open source software.
I think the first attempt to create a repository on GitHub will get a strike.

They already did that themselves. https://github.com/NVIDIA-Omniverse/PhysX

SDK and documentation are there. With copyright saying you can use and distribute binary if you include the copyright notice.

Reply 42 of 50, by Falcosoft

User metadata
Rank l33t
Rank
l33t
shevalier wrote on 2025-03-22, 04:44:

...Well, no one is complaining that Microsoft doesn't make more 32-bit systems.

Well, but everyone would complain if legacy 32-bit code completely stopped working on current 64-bit Windows systems... (The PhysX problem is more analogous to this situation.)

Website, Facebook, Youtube
Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper

Reply 43 of 50, by Mondodimotori

User metadata
Rank Member
Rank
Member
shevalier wrote on 2025-03-21, 16:45:
GemCookie wrote on 2025-03-21, 16:04:

The RTX 5090 doesn't leave much room for a second video card, especially on recent motherboards.

So it's time to do as Mondodimotori does 😀

Mondodimotori wrote on 2025-03-21, 15:22:

I'm planning in getting either a 1060 or a 1070 for my Win7 retrobox.

PLS Don't! I'm alredy picturing hoardes of people going after these cards, and prices skyrocketing towards the stratosphere! At least wait for me to get the card.

Reply 44 of 50, by The Serpent Rider

User metadata
Rank l33t++
Rank
l33t++

*hoards GTX 980 Ti, which also works in Windows XP*

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 45 of 50, by SScorpio

User metadata
Rank Oldbie
Rank
Oldbie

On March 25th NVIDIA updated the repo. The GPU simulation kernel source was added, along with the Flow SDK all fully under the BSD-3 license.

With this is it should be possible to port from CUDA over to OpenCL or some other technology that's supported on AMD and Intel GPUs.

https://github.com/NVIDIA-Omniverse/PhysX/discussions/384

Reply 46 of 50, by The Serpent Rider

User metadata
Rank l33t++
Rank
l33t++

Nvidia: "I don't want to play with you anymore"

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 47 of 50, by UCyborg

User metadata
Rank Oldbie
Rank
Oldbie

NVIDIA doesn't give a shit, they're AI company now, right?

Why drop 32-bit PhysX/CUDA specifically, though? They could drop entire 32-bit support, if they wanted, right? No more 3D for 32-bit apps!

Arthur Schopenhauer wrote:

A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.

Reply 48 of 50, by jmarsh

User metadata
Rank Oldbie
Rank
Oldbie
UCyborg wrote on 2025-04-07, 11:16:

Why drop 32-bit PhysX/CUDA specifically, though? They could drop entire 32-bit support, if they wanted, right? No more 3D for 32-bit apps!

Probably because those libraries require the biggest workarounds to get 32-bit apps talking to a 64-bit driver, especially with regards to memory allocation/sharing.

Reply 49 of 50, by Mondodimotori

User metadata
Rank Member
Rank
Member
jmarsh wrote on 2025-04-07, 11:29:
UCyborg wrote on 2025-04-07, 11:16:

Why drop 32-bit PhysX/CUDA specifically, though? They could drop entire 32-bit support, if they wanted, right? No more 3D for 32-bit apps!

Probably because those libraries require the biggest workarounds to get 32-bit apps talking to a 64-bit driver, especially with regards to memory allocation/sharing.

Yeah, ^This.
CUDA it's a whole developement environment. I'm a 3D and Rendering artist, and CUDA acceleration was pretty swell if you have the right hardware.

Of course, I also haven't used a 32bit CUDA application in more than 15 years. No point using 32bit applications when RAM is of the essence. The second I got a PC with 4GB of RAM in 2009, it was all 64bit for me. Only games remained the exception for years.