Reply 400 of 429, by UCyborg
- Rank
- Oldbie
I put Creative ALchemy's dsound.dll in AIMP's folder on my Win10 install, enabled logging in dsound.ini, set AIMP to use DirectSound. AIMP doesn't specify whether buffer should be created in software or hardware. So that means you can technically get hardware accelerated music playback with retro Creative card? At least I think DirectSound defaults to hardware buffers if not specified otherwise and available.
Speaking of AIMP, the latest version of this program actually installs and runs on Windows XP. Interesting turn of events, pretty sure I read few years back on their forum that the author was convinced supporting XP was pointless.
Sound playback on my XP x64 install with onboard VIA is not flawless, well, at least some interactions with the system sometimes cause momentary audio drop out. I recall noticing it sometimes when minimizing web browser, usually use roytam1's Serpent (fork of Basilisk). It's not something that tends happens on 10 x64, you have to really stress the system before audio starts to suffer. And CPU runs top speed on XP all the time while it scales down on 10, XP doesn't come with CPU power management driver AFAIK. You'd think not scaling down would reduce the chance of audio drop outs.
And every once in the blue moon, NVIDIA's graphics driver 355.98 crashes (though I think it was same with 368.81). Probably more likely to occur after playing certain games or using D3D9 in some way, not sure. I recall one or two times crashing the OS (win32k.sys) when fiddling with Actual Window Manager (a must have!).
wrote:A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.