Reply 20 of 28, by gerry
dr_st wrote on 2025-05-16, 07:31:I think you're onto something here. The GTA Trilogy (III,VC,SA) follows a principle of opening up the game world for you gradually. The more of it is open, the more freedom you have, which comes with access to nicer vehicles, missions, items. So generally, later sections of the game are more enjoyable.
I think this would apply on some level to any open world game with RPG-style elements - as your character gets ramped up, the game becomes both easier and richer (since the game can throw more at you).
I think the open worlds are about as good where ever you are, maybe its the game and the gameplay preferences that are bigger factors.
even replaying gta 3 i prefer portland and some of the early missions, there is something about there being only one sports car (that banshee in the car lot) and being involved in fairly small time crime that appeals. Still, i like all of the game.
In oblivious and fallout 3 I liked the early gameplay better, only slightly better though. I think its the way everything matters more, finding a dropped weapon makes a difference and meeting new NPCs opens new elements
Cyberdyne wrote on 2025-05-15, 17:22:Most late 80s and 90s DOS shareware games usually put the best levels in the first episode. They usually just dangle few new monsters or weapons to your face.
Yes, and it worked in that there was a desire to know more - but like the above examples sometimes less is more