VOGONS


SBVGM (DOS) VGM Player

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Reply 560 of 563, by OPLx

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BlackVega wrote on 2025-07-04, 17:31:
Please see Cosmo Police Galivan: https://vgmrips.net/packs/pack/cosmo-police-g … -police-galivan […]
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OPLx wrote on 2025-07-04, 14:34:

Could you point me to the VGM data does it not work correctly on? That way I'll have something to validate against when I have a large block of time to look into the issue. Thank you.

Please see Cosmo Police Galivan:
https://vgmrips.net/packs/pack/cosmo-police-g … -police-galivan

All tracks sound a little off at times. I suspect other tracks from games from the same developer will do the same. Also some tracks from Duke Nukem 2 hang the system completely

I can use the Cosmo Police to figure improve things. Since there are twenty of them, do you mind telling me which Duke Nukem 2 tracks cause your system to hang? I'll try to look at these as soon as I can. Thank you.

Reply 561 of 563, by SuperDeadite

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OPLx wrote on 2025-07-04, 22:16:
BlackVega wrote on 2025-07-04, 17:31:
Please see Cosmo Police Galivan: https://vgmrips.net/packs/pack/cosmo-police-g … -police-galivan […]
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OPLx wrote on 2025-07-04, 14:34:

Could you point me to the VGM data does it not work correctly on? That way I'll have something to validate against when I have a large block of time to look into the issue. Thank you.

Please see Cosmo Police Galivan:
https://vgmrips.net/packs/pack/cosmo-police-g … -police-galivan

All tracks sound a little off at times. I suspect other tracks from games from the same developer will do the same. Also some tracks from Duke Nukem 2 hang the system completely

I can use the Cosmo Police to figure improve things. Since there are twenty of them, do you mind telling me which Duke Nukem 2 tracks cause your system to hang? I'll try to look at these as soon as I can. Thank you.

Some OPL2 rips, including Duke II and Alone in the Dark are known to hang on certain VGM players as the rips use the "opl2 wait" command. I don't know technical details, but this was fixed in MAmidiMEmo by simply adding a function to ignore it.

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Reply 562 of 563, by OPLx

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SuperDeadite wrote on 2025-07-04, 23:00:

Some OPL2 rips, including Duke II and Alone in the Dark are known to hang on certain VGM players as the rips use the "opl2 wait" command. I don't know technical details, but this was fixed in MAmidiMEmo by simply adding a function to ignore it.

I played through all the VGMs in Duke Nukem II and there was no crash. Sadly, I won't be able to analyze what the source of the problem is.

Reply 563 of 563, by BlackVega

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OPLx wrote on 2025-07-05, 13:42:

I played through all the VGMs in Duke Nukem II and there was no crash. Sadly, I won't be able to analyze what the source of the problem is.

Oh darn it does in fact work but I need to bypass DOS=HIGH,UMB and after that track 05 from DN2 plays fine! 😮 But once I enter a filer (FILMTN) and play it from there then it plays a single note and crashes with EMM386 saying "EMM386 has detected error #12 in an application at memory address 7DE9:EB43.". Darn how I hate using MS-DOS sometimes...