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First post, by Intel486dx33

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Guys,
The creative Audigy 2zs is the best sound card for retro computers.
I have been using it since Win98
I am still using it today in my HP computers running Win-10 and Win-11

Although I now use the Creative USB DAC GC7 too.
The Audigy 2zs still works I keep it for its input/output options

Works with PC and Linux
No online app or online connection required.

Last edited by Intel486dx33 on 2025-08-25, 10:23. Edited 3 times in total.

Reply 1 of 10, by bertrammatrix

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Intel486dx33 wrote on 2025-08-22, 15:58:
Guys, the creative Audigy 2zs is the best sound card for retro computers. I have been using it since Win98 I am still using it t […]
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Guys, the creative Audigy 2zs is the best sound card for retro computers.
I have been using it since Win98
I am still using it today in my HP computers running Win-10 and Win-11

Although I now use the Creative USB DAC GC7 too.
The Audigy 2zs still works I keep it for its input options

Works with PC and Linux
No online app or online connection required.

Blasphemy! When it comes to retro sound it's ISA based or nothing 😀

But I suppose when it comes to pci you are right. It was easy for creative to win, after the pitiful 128 and original Live everything else was pretty decent, and really no serious competition after a certain point.

Reply 2 of 10, by AncapDude

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Audigy2 ZS is definitive my loved one. Very good looking, crystal Clear Sound and runs fine on Win98 with SB16 Emulation and Wavetable.

For ISA i like the AWE64 most. I buyed also a SIMMconn Module for one just to find out it doesn't Support SF2 on Plain DOS. What a shame. But luckily we have VSBHDASF which brings me back to the Audigy2 ZS running in Plain DOS with loaded SF2. Even huge fonts >100mb are working. I really Miss this on AWE cards.

For 8bit I would chose an SB Pro 2.0

Reply 3 of 10, by Intel486dx33

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This card is a legend.
Produced in September 2003 it is over 20 years old and will still work for another 5 years.
This card definitely belongs in your collections.

Reply 4 of 10, by Azrael128

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What do you mean, "retro"?? I'm still rocking it in my latest-gen, productivity rig (and I wish I had that front panel so I could record in 96KHz). It's actually still a remarkable card for modern use-cases once you figure out the PCI compatibility issue.

I maintain that the stuff you can do with the kX drivers and this sound card is impossible to do with any modern hardware whose cost is below four digit.

Reply 5 of 10, by ott

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Azrael128 wrote on 2025-08-23, 04:37:

I wish I had that front panel so I could record in 96KHz).

Original Audigy 2 panels are quite rare, but X-Fi I/O Drive (SB0251) panel is compatible with Audigy 2 ZS (SB350).
Everything works except FireWire.

The attachment xfi-panel.png is no longer available
Azrael128 wrote on 2025-08-23, 04:37:

I maintain that the stuff you can do with the kX drivers and this sound card is impossible to do with any modern hardware whose cost is below four digit.

What are advantages of kX driver on Audigy 2ZS? As far as I understand, it about additional audio effects and routing?

Reply 6 of 10, by pete8475

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I use Audigy cards with optical out for clean sound on most of my retro machines. It's pretty easy to connect generic optical headers to the cards so that's usually what I do.

Audigy Optical Out to main PC

Reply 7 of 10, by Intel486dx33

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Yeah,
All the ports work in Win-10 and Win-11
Even Firewire. Everything works on my HP z440
Oh, I don’t know about the remote I never tried it.
Still sounds Great.

Reply 8 of 10, by Intel486dx33

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I bought another one because I need one for my other HP z440 computers.
What is a PCI slot for ?

Reply 9 of 10, by Azrael128

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ott wrote on 2025-08-23, 07:56:

What are advantages of kX driver on Audigy 2ZS? As far as I understand, it about additional audio effects and routing?

Yes. It gives you total access to the DSP to route signals as you see fit, and put any effect (as long as it fits the DSP) in between, to any or all parts of the signal. It also allows for real time monitoring of the input, and "what you ear"-like recording, both of which are far from guaranteed in motherboard chipsets nowadays.

It also generates several virtual output devices in Windows, which allows you to assign different software to different outputs, which will then enter the DSP from different ends, allowing you to route and process them separately.

For example, you could have:

- Winamp goes to Windows device WaveOut 0/1
- VLC goes to Windows device WaveOut 4/5
- Game you're playing goes to Windows device WaveOut 6/7

In the DSP, you can then:

- Take WaveOut 0/1 as your input, add an AGC to it, and route it to a mixer plugin
- Take WaveOut 6/7, route it to the mixer plugin, no processing
- Take WaveOut 4/5, route it directly to one of the physical outputs (say: front left/right)
- Take your mixer plugin, which now has the sound from Winamp and your game, and route it to another physical output (say: rear left/right).

Now you have two distinct sources of audio, which you can route to different inputs of a real mixer console, allowing you to adjust the volume of VLC and your game/winamp separately, directly from your deck.
You add a microphone to your mixer console, and send everything back to the Audigy's line in.

Then from the DSP again, you take the line in, you may add a final processor plugin (e.g. a limiter) for the complete signal if you wish, and send it both to "Recording Mixer" (WASAPI/MME recording device, to be used by software such as Discord, OBS or whatever), ASIO in (for your DAW if you have one, or for further sound processing), and finally, to the last available physical output on the Audigy (center/sw), to which you will plug your headphones for monitoring, allowing you to monitor the signal at its very last stage, exactly as it is sent to OBS, with zero delay.

Have a change of heart? You can make a completely different workflow.

Say you want to be able to send someone your voice and music via Discord, hear them back, but make sure they don't hear themselves in echo:

- Send Discord to WaveOut 0/1
- Send Music to WaveOut 4/5
- Send your microphone through line in or mic in

In the DSP, mix together your microphone with WaveOut 4/5, but not WaveOut 0/1 (Discord) and send it to the WASAPI/MME recording device. Because WaveOut 0/1 is not part of the signal sent to the WASAPI device, your friend won't hear himself back.

Then make a second, parallel mix in the DSP, mixing together all three sources and send the result to whatever physical output you have your headphones plugged in: you hear everything, including your friend.

Lots of other things you can do (e.g. take a signal, split-band it, add a compressor to each band, then mix everything back together to create a real time, hardware-accelerated multiband compressor). It really is an audio nerd dream.

You can, of course, save and load your various DSP workflows depending on your needs of the moment, it's basically a single click thing, no need to reset the driver or anything.

Three important caveats however:

- No EAX (I think there's very partial support for EAX2.0? But I'm not even sure).
- No MIDI synth compatibility on x64 Windows due to a bug in the driver
- kX is compatible with the p16v chip (Audigy 2, Audigy 2ZS) for up to 24bit/192KHz playback/recording, but not with p17v (Audigy 2 Value, Audigy 4/4Pro, Audigy Rx). So these later models are limited to 48KHz/24bits under kX.

Reply 10 of 10, by ott

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Azrael128 wrote on Yesterday, 18:49:

Yes. It gives you total access to the DSP to route signals as you see fit, and put any effect (as long as it fits the DSP) in between, to any or all parts of the signal. It also allows for real time monitoring of the input, and "what you ear"-like recording, both of which are far from guaranteed in motherboard chipsets nowadays.

Big thanks for the detailed answer, these are impressive features!