Reply 140 of 247, by LSS10999
gsos wrote on 2026-10-01, 04:01:HDA_OUTPUT=Jack in C:\CONFIG\CONFIG.SYS selects the Jack route.
This doesn't work, and IIRC the default CONFIG.SYS set it to "Speaker" which doesn't exist.
Here's an excerpt of the KLOG related to HDA. Not sure if it gives any hint on why "Headphone" is taking precedence regardless of settings.
hda: amp pin gain=0x0 dac gain=0x57hda: state pinctl=0xc0 eapd=0x2 pinamp=0x0 dacamp=0x57 pinpwr=0x0 dacpwr=0x0 pinsel=0x0hda: selected 0e:00.4 codec=0x10ec1220 pin=nid27 dac=nid2hda: path len=3 score=645 nodes=1b>0c>02>00>00>00 conn=0,0,0,0,0
Terminal Velocity now works, including SVGA mode. With current kernel I don't reproduce the hang (possibly a panic) in SETD so I can set up everything with ease.
CD cinematics playback don't seem to work.
Some weird behaviors compared to native DOS:
- Planet overview (rotating stars and the planet) during the briefing moves very slowly. Enemy overview (that shows the surface) looks fine in comparison.
- When pressing ESC to return to main menu, if I don't press Y or N within about 3 seconds the game crashes (back to DN).
- The ship has a tendency to keep turning towards the direction you previously pressed so I often need to press the opposite direction to stop it.
- Projectiles (e.g. PAC) move a bit differently. Like, if you just pressed UP to look down, the projectiles move even further downwards to the ground than usual. Feels like some "constants" used to calculate projectile movement differ in this environment. In any case, I find it more difficult to hit accurately than when playing in native DOS.