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Mechwarrior 2 Decomp/Recomp

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Reply 80 of 98, by Mikeyy00

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BEEN_Nath_58 wrote on 2026-11-11, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Looked into this, shouldn't affect my ports as they rebuild the engine vs just converting it over via hacks to play on newer OSes..

Reply 81 of 98, by Deffnator

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I've forgot to put this too, but menu texts still shows up during menu cutscenes

The attachment Text on cutscenes.jpg is no longer available

Also i'll wait for the mech1 update

Reply 82 of 98, by Mikeyy00

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Deffnator wrote on 2026-11-12, 01:34:

I've forgot to put this too, but menu texts still shows up during menu cutscenes

The attachment Text on cutscenes.jpg is no longer available

Also i'll wait for the mech1 update

Should be fixed on 1.1.16, may take a few minutes for the Github build to finish.

Reply 83 of 98, by Mikeyy00

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Mikeyy00 wrote on 2026-11-12, 00:44:
BEEN_Nath_58 wrote on 2026-11-11, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Looked into this, shouldn't affect my ports as they rebuild the engine vs just converting it over via hacks to play on newer OSes..

Edit: To clarify, I'm not poo poo'ing the existing ways to make the original game work on newer PCs.

Reply 84 of 98, by MalekBrood

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Does Mercs have the dynamic salvage update or is it the base scripted salvage version?

Reply 85 of 98, by Mikeyy00

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MalekBrood wrote on 2026-11-12, 02:54:

Does Mercs have the dynamic salvage update or is it the base scripted salvage version?

It'll be whatever was in the original version. Edit: It does take cues from the Windows version.. so it might have the dynamic? I haven't play-tested yet.

Reply 86 of 98, by MalekBrood

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It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

Reply 87 of 98, by Mikeyy00

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MalekBrood wrote on 2026-11-12, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Reply 88 of 98, by BEEN_Nath_58

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Mikeyy00 wrote on 2026-11-12, 00:08:
BEEN_Nath_58 wrote on 2026-11-11, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Can you give me more details here?

It often happens when you launch the mission during the video mode transition. I think I got it to happen more with Single core affinity, but that's the extent my memory goes

previously known as Discrete_BOB_058

Reply 89 of 98, by Deffnator

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Mikeyy00 wrote on 2026-11-12, 04:21:
MalekBrood wrote on 2026-11-12, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Just one thing, Dynamic Salvage breaks some scripted salvage rewards, the big one being the ancient star league cache.
https://www.sarna.net/wiki/MechWarrior_2:_Mer … /Blood_Cauldron

Reply 90 of 98, by Mikeyy00

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Deffnator wrote on 2026-11-12, 12:57:
Mikeyy00 wrote on 2026-11-12, 04:21:
MalekBrood wrote on 2026-11-12, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Just one thing, Dynamic Salvage breaks some scripted salvage rewards, the big one being the ancient star league cache.
https://www.sarna.net/wiki/MechWarrior_2:_Mer … /Blood_Cauldron

It's been added to latest build, but you can toggle it off. Requires some extra files off the Titanium disc, so update your install if you want it.

Readme still needs to be updated to mention the new files, will do so shortly.

Reply 91 of 98, by MalekBrood

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Can the toggle be used during a playthrough or only from the start of a new game? I'm just wondering if it can be toggled off before the Star League cache misson, so you can get it, then toggle it back on afterwards.

Reply 92 of 98, by Mikeyy00

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MalekBrood wrote on 2026-11-12, 17:16:

Can the toggle be used during a playthrough or only from the start of a new game? I'm just wondering if it can be toggled off before the Star League cache misson, so you can get it, then toggle it back on afterwards.

You can turn on or off whenever you want. It checks on mission end if you had it on or off.

Possible edge case: if you save during a debrief that has wrecks waiting, those wrecks are saved with it. Load that save later and the Salvage button comes back for that debrief, even if you’ve turned the setting off since. It only affects that one debrief.

Reply 93 of 98, by Deffnator

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Is there a difference inbetween the Battlepack textures and Titanium textures in general? only now i began to notice a few things about battlepack and titanium

Reply 94 of 98, by Mikeyy00

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Deffnator wrote on Yesterday, 01:39:

Is there a difference inbetween the Battlepack textures and Titanium textures in general? only now i began to notice a few things about battlepack and titanium

Some minor differences in my poking around. Do we want a 3rd texture option in the game? You'll need files from all 3 releases in your game folder..

Reply 95 of 98, by Deffnator

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I noticed one thing, clan wolf mission 2 is missing the tertiary targets to complete the objective at nav gamma like shown here
https://youtu.be/qguLBtYkkdI?t=12108

Reply 97 of 98, by myne

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Is there a summary of engine changes?
I know it had some pretty iffy issues back in the day, but it would be nice to know that things that weren't broken weren't changed.

Personally, I think a series of steps/options would be... More ideal.

Eg:
1) it runs (exactly as it was) patch preferably
2) the known bugs (jumpjets, collision, view distances missing objectives) fixed
3) graphics api updated, textures/sound swap option
4) upgrade Models/maps made more detailed, textures reworked, possibly nuts and bolts things like file types Eg smk to modern, zip for paks

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic

Reply 98 of 98, by myne

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Didn't get into the game yet.
Mercs +Titanium files.
Something seems screwy with mech customisation. Pretty sure even the shit box commando can go to 9 armor on the head.
Mouse is a bit floaty
F keys mostly don't work as usual. F5 I think it was, did. The rest didn't.
cannot read bwd id 1490

I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic