Reply 20 of 43, by cupra4t
wrote:According to Mobygames, the game supports SBPro, which came out in 1991. If you can't disable the QSound processing directly as an option, what about configuring both the game and DOSBox for SBPro?
If you read carefully. in the rearbox put: "Sounblaster Pro 16, Awe32" not "Sounblaster Pro, 16, Awe32". and you cant disable any qsound, there is no option for do this.
wd, there is any option that Creative give us any documentation about ASP/DSP processing on sb16/awe32 or it's copyrighted?