First post, by plank
Is something missing?. How can Glide2x.dll act as a Glide wrapper?. Does the .INI file generate after running the Glide-based program or something?
Is something missing?. How can Glide2x.dll act as a Glide wrapper?. Does the .INI file generate after running the Glide-based program or something?
Glide2x.dll is all you need for Windows based Glide games.
I see, thankyou. How come people mention an INI file though?
IIRC, the .ini is generated upon first use of a game with the glide wrapper. You can then modify the .ini later if the default settings do not work well with the game.
Note that the .ini just appears in the "current" directory, which is on a windows based system normally the same directory that contains the .exe file of the game (or dosemu).
I think this is quite broken behavior, it clutters your system with .ini files and requires write permission in every game directory. I started a partial fix in the "development" forum for linux/unix machines that places the .ini file inside ~/.openglide -- for windows this should probably be %APP_SETTINGS% ...
To support games that need different openglide settings, i think an environment variable like $OGL_CONFIG should be used to provide a non-standard .ini-name. But that's better discussed in the development forum 😉
For now, just be sure you have write permission in the "current" directory when using openglide.
I used the registry and a config program with psVoodoo
... which was a silly thing to say for a program that builds also for Linux and Mac. 😁 Paul is only half awake this morning