longdouble wrote:It was because some guide said, that you should "set the cpu to normal" so I just assumed, it would be this option...
The normal core works fine. The reason why older guides recommend the normal core, is because back in the DOSBox 0.65 days (or whenever it was), the dynamic core didn't work well with Daggerfall and caused graphical glitches.
wd wrote:Thanks, and the causeway error is related to the memory size only? Reproducable that way on a real system?
I don't think it's reproducible on a real system, not even in DOSBox. I just installed Daggerfall 1.0.165 in DOSBox 0.74 and ran with memsize 16 and the game launched just fine. I've also played Daggerfall on a real 16MB DOS system for hundreds of hours and don't recall of ever getting any "CauseWay error 01". While error 0 is fairly common.
I have absolutely no idea what longdouble may have done to get the CauseWay error. There is an "UNABLE TO ALLOCATE OBJECT MEMORY", but it's obviously not the same, and was fixed in a patch anyway.
Unpatched Daggerfall should be very much avoided, as it's buggy as hell. The first thing anyone should do is to install the latest 1.07.213 patch, although I didn't do that now to see if the CauseWay error would appear in the unpatched Daggerfall, but it didn't.