VOGONS


First post, by Jack Dandy

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Hi there. I have a widescreen monitor, and I'm usually using 1680x1050 resolution.

Can anyone give me a tip on how to get the best possible looking fullscreen resolution for my dosbox games? I tried a bunch of resolutions in the options file, but I could never manage to get the right one. Always looks too stretched, or too small.

Any tips would really be appreciated!

Reply 2 of 6, by Jack Dandy

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Don't really understand- Mind being more specific?

EDIT: Ermmm.. Scratch that- The Scale option works fine... Just one question- is there a way to enable it ONLY for fullscreen mode?

Reply 3 of 6, by kolano

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I go with a combo of scalers+shaders, but you may need a fairly high natural resolution (2560x1600) to do so.

For instance...
320x200 base resolution title
x2 super2xsai scaler
x4 GS4xHqFilter shader
=2560x1600

With the oddball WSXGA+ resolution you are running, it will be hard to get a good picture. You will almost always be dealing with stretched pixels (i.e. one pixel row occupies 2 scanlines, the next 3), which tends to look odd. That or a single initial line is displayed across 2, which tends to result in a messy, blurry output.

More or less, your screen is x5.25 the standard resolution of most DOS games, and I don't know of a good way to scale up an image to that res. You're best bet may be to go with the x4 GS4xHqFilter shader and deal with black bars on all 4 sides of the image (presuming your display allows for non stretched, centered resolutions).

Reply 4 of 6, by VileR

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my weapon of choice;

fullresolution=1280x1024
windowresolution=original
output=ddraw

aspect=true
scaler=normal3x

fullresolution is my monitor's native resolution - I get very thin black bars at the top and bottom, since the aspect-correct picture is 1280x960; in your case, change it to 1680x1050 (IF that is your native resolution!) and your top/bottom bars shouldn't be much thicker, though you'll get bigger borders to the left and right... "aspect=true" is key for overcoming stretching.

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Reply 5 of 6, by Mau1wurf1977

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VileRancour wrote:

my weapon of choice

This should work for everyone:

fullresolution=0x0
windowresolution=original
output=opengl

aspect=true
scaler=normal3x

0x0 = native resolution of your monitor. So this is a universal setting and works for every machine.

Brilliant when you have a portable DOSBox installation like through PortableApps 😀

Reply 6 of 6, by Jack Dandy

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Thanks for your advice, people. It really helped!