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Some glide wrappers

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First post, by DosFreak

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Anyone tried the Radeon glide wrapper?

http://www.voodoofiles.com/type.asp?cat_id=14

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Reply 4 of 20, by Stiletto

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DosFreak wrote:

Anyone tried the Radeon glide wrapper?

http://www.voodoofiles.com/type.asp?cat_id=14

No, but it likely runs on more than just Radeon. Give it a shot, guys...

Hey, wouldn't it be great if the creator of this, Paul Gardinier of GLIDOS, and the author of eVoodoo all got together and... 😀

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 5 of 20, by Nicht Sehr Gut

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Stiletto wrote:

No, but it likely runs on more than just Radeon. Give it a shot, guys...

Since it's called the "Radeon Glide Wrapper", why would you think that? Are you just trying use us as Guinea Pigs in case it fries something?

Reply 7 of 20, by Stiletto

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Very funny.

To answer Nicht, as you know, the Radeon is just a card that uses OpenGL or DirectX. There's nothing that should be Radeon-specific about this..

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 9 of 20, by Nicht Sehr Gut

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Stiletto wrote:

There's nothing that should be Radeon-specific about this..

It's just that the programmer acted like it...from the ReadMe:

If you're not going to read anything else, at least read this:

!!!ATI Radeon only!!!


In any case, I went ahead and tested it under 98SE. The most positive response I got was:
-----------------------------------------------------------------
BRender error, Unable to allocate Main Front Screen
-----------------------------------------------------------------
for Carmageddon II demo. Everything else was either a lock-up, crash, or a system lock-up.

I'll try it on the XP side when I get the chance.

Reply 10 of 20, by DosFreak

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Ordered the 9700 yesterday so I'll see if the "s3kr3t API" is true or not. 😀

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Reply 12 of 20, by DosFreak

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I know I know. 🙁 Was disappointed looooooonnngg ago by ATI and have followed their "progress" (more like muddling around if ya ask me...) for some time. Have played around with all of their cards throughout the years and been pretty disappointed by all. The 9700 will decide it for me if ATI has gotten their act together or not. (Gotta try what I recommend/disrecommend? to others before I bash 'em)

Previous Graphics Cards personally owned by me:

Geforce 4 Ti4600 (current)
Geforce 3 Ti500
Geforce 3
Geforce 2 GTS
Matrox G400
TNT 1 AGP
Cirrus Logic 2mb vram VLB
Trident 1mb VLB
uhhh...some POS video card in my 286-12mhz had 256k of vram.

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Reply 14 of 20, by Nicht Sehr Gut

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DosFreak wrote:

The 9700 will decide it for me if ATI has gotten their act together or not.

AnandTech makes it sound nice:
http://www.anandtech.com/video/showdoc.html?i=1686&p=1

Reply 15 of 20, by Nicht Sehr Gut

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Nicht Sehr Gut wrote:

I'll try it on the XP side when I get the chance.

Still no go. Although I did get a couple of new errors:

RedBaron3d "Tried to read memory that could not be read" error.
GrandPrix Legends Coudn't start "because redline.dll was not found". (Note redline.dll isn't part of RedBaron or the "Radeon Glide Wrapper").

Reply 16 of 20, by Stiletto

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Finally found out why (from my email conversation with the author):

Originally written by Zeckensack >A question I've wanted to ask: what makes your Glide wrapper >Radeon-only? > >- Stiletto It u […]
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Originally written by Zeckensack
>A question I've wanted to ask: what makes your Glide wrapper
>Radeon-only?
>
>- Stiletto

It uses ATI-specific OGL extensions for the combiner emulation.
ATIX_texture_env_combine3 for Radeon1/Radeon7500
ATI_fragment_shader for Radeon8500/9000 and up

plus some goodies the NV drivers don't support (or didn't when I started), like ARB_window_pos.

Just the usual thing you have to do once you want to do something serious in OpenGL.

But ...
I have changed to sort of a plugin architecture for the pixel path 'backends', and work in progress NV_register_combiners support, which I can't complete/test for lack of NV hardware but it should be
pretty easy to find my bugs and drop the rest right in.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 17 of 20, by Nicht Sehr Gut

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Originally posted by Stiletto It uses ATI-specific OGL extensions for the combiner emulation...

Which is probably why it was called "Radeon Glide Wrapper" and why the ReadMe said "!!!ATI Radeon only!!!"
*stares at Stiletto*

Reply 18 of 20, by Stiletto

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Nicht Sehr Gut wrote:

Which is probably why it was called "Radeon Glide Wrapper" and why the ReadMe said "!!!ATI Radeon only!!!"
*stares at Stiletto*

Heh. Well, he didn't say WHY... 😀

Anyhow, to my credit, I'd forgotten about vendor-specific GL-extensions (I'd think most programmers would like to avoid them whenever possible). Still, it brings up an interesting question: Could this be done in OpenGlide? 😀

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 19 of 20, by Stiletto

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Zeckensack's updated his wrapper again, for you Radeon users.

What's New:
Oct-02-2002 Version 0.59b *EXPERIMENTAL*
*hotfixed pinkish artifacts, this will be reworked as it busted some LFB functions
*also introducing an 'alternative' version (for Tarzan, NFS2)

http://home.t-online.de/home/zsack/

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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