VOGONS


Reply 281 of 353, by kool kitty89

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SquallStrife wrote:
Yeah, everything's white, it looks weird huh? […]
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Yeah, everything's white, it looks weird huh?

http://www.youtube.com/watch?v=NvIWMwuUDzE

(You may hear my nose whistling for pretty much the whole video, I have a bit of a stuffy nose at the moment, so sorry about that. I used the Youtube audio swap thing, but as of now that's still processing, so my disgusting nose noises should be gone soon!)

Edit: Disgusting nose sound has been replaced with some lovely Beethoven.

That sounds like a driver related problem. I had the same thing happen years ago with the Turok 2 demo, but I forget which card I was using (might have been a Rage Pro or Matrox G400/500 series card). In my case though, I had the game working fine initially, but the textures disappeared a few months later. (since it was just a demo, I never bothered to try to fix it)

In my case, I don't think there was any hardware change, so it was probably software related only. (like an OS update breaking the driver, etc)

Reply 283 of 353, by elianda

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I have benched a VIA Unichrome IGP (S3 internally) on a Sempron 2400+ / KM400 system, 64 MB shared memory DDR333, Win98SE. Seems to be DX7 compliant, nature test of 3DMark2001 fails. Scores 1288 3DMarks.

In 3DMark2000 it scores 2411 3DMarks.

3DMark99Max freezes on startup.

Final Reality 1.01 3D Score 6.67

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Reply 284 of 353, by silikone

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Does VQuake have the same disadvantages as GLQuake involving absent graphical features?

Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.

Reply 285 of 353, by Concupiscence

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silikone wrote:

Does VQuake have the same disadvantages as GLQuake involving absent graphical features?

As best I recall VQuake supported fullbrights, and you could force point-sampled filtering with mipmapping if you really wanted to. And, if this video's anything to go by, VQuake also ran with overbrights: http://www.youtube.com/watch?v=pYXF_VhAhlI

The only disadvantage I remember in VQuake compared to GLQuake was that the Rendition hardware only supported per-vertex mipmapping. For what it was, the V1000 was top shelf, and the V2x00 was a worthy followup.

Reply 287 of 353, by sliderider

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tincup wrote:

was there ever an 8mb version of the V2200? I seem to recall seeing one listed somewhere.

Yes. There was a seller on ebay UK who had several new in box a few years ago.

Reply 289 of 353, by sliderider

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tincup wrote:

the vigil begins..

I don't think you'll see them listed again. They were sold out. At one point I was in talks with him to buy the whole lot that he had but I had trouble justifying the shipping price from England to the US.

Reply 290 of 353, by tincup

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Haha... I didn't really think the same guy would be selling them - but just knowing there is an 8 banger out there means "one more thing" on the old eBay selective seach.. I have a nice 4mb S220 and it runs old Rendition games fine, but I'd really like to goose the horspower for Indycar Racing 2 Rendtion. It runs fine but driving games benefit more than any other from FPS+ to really 'feel' the controls.

Is anyone working on a Rendition Wrapper?

Reply 292 of 353, by elianda

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a little help from your friends
revolution4.png

-it does 471 3DMarks 2000,
-set Hawk9 Tools to
enable auto mipmap and also fast mip mapping.
-3dmark99 freezes on startup
-xlr8r reports that features are missing
-Final Reality runs
-Unreal does not run, GPF on texture load
-Dethkarz runs but still stuttering at low details, have to leave skybox enabled or screen gets very dark.
-Forsaken runs
-seems to have no opengl
-Powerstrip reports 93 MHz clock, AGP 2x with SBA, I used a Athlon 500 on GA7IX.

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Reply 293 of 353, by elianda

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So I did some captures with the Number Nine Revolution IV:
3DMark2000 with Hawk9 Tool in the beginning: http://www.youtube.com/watch?v=gAI12F37OYM&li … mzQcwAD7clw6FyQ
Final Reality: http://www.youtube.com/watch?v=ieUxUssxATk&li … mzQcwAD7clw6FyQ

all 640x480x16

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Reply 294 of 353, by elianda

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some additional Intel i740 footage: http://www.youtube.com/watch?v=XDxjuXikgs8

The next card I look at is a Trident Blade3D 9880...

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Reply 295 of 353, by elianda

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So here we go, some footage from a Trident Blade3D: http://www.youtube.com/watch?v=3mvtBBV3N4k

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Reply 296 of 353, by elianda

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I added some footage from an Alliance ProMotion AT3D: http://www.youtube.com/watch?v=ysfAAX3zXmM

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Reply 297 of 353, by elianda

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Here is the result of a RageXL (low cost Rage Pro) for 3DMark2000.
ftp://78.46.141.148/pictures/ati/ragexl_3dmark2000.png

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Reply 298 of 353, by Iris030380

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elianda wrote:

Here is the result of a RageXL (low cost Rage Pro) for 3DMark2000.
ftp://78.46.141.148/pictures/ati/ragexl_3dmark2000.png

The Rage-XL cards looked cool though, especially the L-shaped ones. And they make a great partner to a VooDoo 2 on older windows 98 systems, as they give a great sharp image quality and can provide the 32bit colour options that the VooDoo can't provide. I have a few lying around. Wish I had more VooDoo 2's 🙁

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Reply 299 of 353, by elianda

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Here is an quite interesting thread about CPU scaling of various Riva128, V1, Rush, V2 , V2 SLI, V3:
http://www.voodooalert.de/board/index.php?pag … 2749&highlight=

This has been always a hot topic 😀

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