Reply 60 of 123, by Melroc
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- Newbie
.... yeah... great work guys...
.... yeah... great work guys...
Link should be OK now.
/rjpa
10 PRINT "rjpa rocks!";
20 GOTO 10
.... hi rjpa...
i get the following error mess. using your link
You have an error in your SQL syntax near '' at line 1
wrote:.... hi rjpa...
i get the following error mess. using your linkYou have an error in your SQL syntax near '' at line 1
I pointed a winders users to this link this morning and got the same error 🙁
you have to sign up in the forum, and make two sensible posts. then this error should disappear 😉
I got around to compiling my own finally, worked okay (had to copy directx.h in SDL to the dx5audio folder). Just one question, why is my build like 3x bigger than the release build? For both sdl.dll and dosbox.exe?
Size is typically bigger because you've still got the symbol table attached;
try strip dosbox.exe to remove it.
Was anybody able to access the cvs sources recently ? I seem to have problems accessing it...
J.
I've been having problems too .. I suspect it's the lag of 1000s of
noobs trying to fetch a new version every day.
Checked sourceforge's status page recently. They moved cvs services to a new server. Anonymous cvs isn't synced yet with developer cvs. In fact, it currently contains data more than a week old.
Where should I report remaining bugs in the latest CVS? Here are some.
* Mouse doesn't automatically capture in full screen like it used to.
* Caps Lock still breaks the keyboard in many games (Ultima VI, old Sierra games).
* PC Speaker sounds don't play anymore in old Sierra games (Gold Rush, Leisure Suit Larry etc). Working fine in 0.60.
* An internal mixer of some kind would be nice, often OPL3 FM is very quiet compared with digital sound.
* When using an actual floppy drive for a floppy, it reports 1457644 free regardless of how much is actually free.
* Pkzip/pkunzip work, but there is no output to the screen.
* Blinking cursor is gone in latest CVS.
* Joystick/joypad emulation only emulates 2 buttons, instead of 4 (presumably emulates two joysticks if you have two, but I would prefer one 4 button). Buttons 3 and 4 are joystick 2 buttons 1 and 2 (in 6 button controllers, buttons 5 and 6 are joystick 2 up and right I think).
rapa: I would like to build debug builds as well, but where the h*ll do I find the ncurses package for MiNGW Win32??
I succeeded to compile pdcurses. It doesn't contain Visual C++ Workspace file(*.dsw), so it's a little bothersome.
First, extract package(i.e, curses.h, /win32, ...) into C:\pdcurs26.
Then, run cmd.exe or command.exe.
Append C:\pdcurs26 to %include% environment variable, i.e, type
set include=%include%;C:\pdcurs26
Then start compiling like this:
nmake -f \pdcurs26\win32\vcwin32.mak all
Then you can see many .exe files and curses.lib generated.
😉
I compiled and installed the SDL_net libraries, but dosbox ./configure still refuses to find it. Any help?
look at configure.log
or config.log.
there you see all the code done to detect it.
Water flows down the stream
How to ask questions the smart way!
I've looked. Still can't figure out why it can't find it. It compiled an installed fine.
To get SDL_net working (brute force) with Msys:
Build SDL_net. (./configure && make)
Copy the SDL_net.dll to "/C/MinGW/lib/", and/or "/local/lib/"
Copy the SDL_net.h to "/C/MinGW/include/SDL/", and/or "/local/include/SDL/"
I have the same problem with SDL_Net, i.e.
checking SDL/SDL_net.h usability... no
checking SDL/SDL_net.h presence... no
checking for SDL/SDL_net.h... no
checking for SDLNet_Init in -lSDL_net... yes
configure: WARNING: Can't find SDL_net, internal modem disabled
is displayed while running ./configure for Dosbox. SDL_net.h and SLD_net.dll are in the respective /local/... directories since I built SDL_net so there should be no problem. Could this have to do with different versions of SDL_net?
just look at the searchpaths. It could be that /usr/local/include isn't in the search path for header files
Water flows down the stream
How to ask questions the smart way!
checking for SDL/SDL_net.h... no
checking for SDLNet_Init in -lSDL_net... yes
This means that you have let SDL_net install its header file in /include/
but not copied it (manually, because dosbox is like that) into /include/SDL/.
(The Library file is fine where it is)
Somehow there has to be a problem with MSys here. Whether I copied it there or it "went" there, SDL_net.h is in /local/include/SDL and SDL_net.dll is in /local/lib. I also supplied a path to the SDL_net source.