leileilol wrote:Using DOSBox with a real CRT and fullresolution=original.
The best way is to display the output using the normal2x filter on a CRT display and use your vertical and horizontal size and position adjustments to make your output indistinguishable from a real vintage PC.
This would be ideal, but my CRT is in storage and I don't have room to play with it on my desk anyway... for now I can only dream. But someday!
Basically to whichever games use VGA's Mode 13h (320×200 in 256 colors). It stretches the graphics to conform to the standard aspect ratio (4:3) at that time for monitors. On modern graphic modes if you run DosBox windowed you might noticed that some games look a bit "flat", that's because Mode 13h didn't use square pixels like the rest of the VGA modes (ex. 640×480 in 16 colors) or the later SVGA.
But is this an unbending rule? I seem to recall discussions that there are 320x200 games which nevertheless are meant to be displayed as if they had square pixels. For example Sierra games are 320x200 but look best with aspect=true, right? What I have been doing is playing in a 1280x960 fullscreen with aspect=true.
Korea Beat -- my cool translation blog.