sheath wrote:By optimized Direct 3D do we mean optimized specifically for the Mystique in a way the regular retail version is not? I am prob […]
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Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D.
By optimized Direct 3D do we mean optimized specifically for the Mystique in a way the regular retail version is not? I am probably going to purchase as many Mystique editions as I can anyway, but I'd like to know whether this will look and play exactly like the normal retail game. Also, the other games that are specifically optimized for the Mystique, what do they use API wise to be so?
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Also, I just tested Quake II on the Mystique and while it runs perfectly at 640x480 in software mode I tried Open GL anyway. I can't remember why I would want to use Open GL but I remember the Mystique not having great support for it, but I also remember finding solutions to that back in the day. Can anybody jog my memory?
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Okay, it looks like the Moto Racer 3.20 and 3.22 patches added support for Direct 3D and 4MB graphics cards respectively. The Mystique Edition is probably just the fully updated game, that's cool enough for me.
When MSI is used, just prior to the game launching you get a "Matrox" splash screen similar to the 3DFX logo when Glide is used and, IIRC, when RRedline is used on Rendition cards.
On the version of MotoRacer that was included with the Mystique220, that Matrox splash screen comes up, indicating that MSI is being used. I still have my Mystique220 (w/Rainbow Runner) and I've owned it since early 1998. That version of MotoRacer got me through many a night and the one thing I distinctly recall from playing it was the Matrox splash screen.
There was a patch available for MotoRacer that enabled D3D in this OEM version. I used it to continue playing the game after I had moved the Mystique from my gaming machine.
Now... Quake/Quake II on the Mystique: The publisher of the game Crime Cities, Techlandsoft, developed an OpenGL client for both the Mystique and the S3 Virge for use with the game. I did have the chance to use it with Quake and it worked fine, but didn't look much better than the regular software rendering engine because of the Mystique's lack of filtering. I'm pretty sure it could have been used for Quake2, but I can't recall ever running it.