3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Discussion about old graphics cards, monitors and video related things.

3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby vetz » 2012-9-20 @ 04:17

This is a list of accelerated games for all early 3D accelerators, EXCEPT 3DFX and Direct3D!


Please let me know if anything are not correct or if links are broken.


Matrox Impression Plus:
Released: June 1994
    CGW December 1994 [ Article ]

    Supported games:
    Green text = Exclusive
  • Creep Clash - Retail release support. This game uses the same engine as Sento. The shareware version promises Impression support with 640x400 resolution with 65k color in the retail release. Uses Renderware API.
  • IceHawk - Bundled with the Matrox Impression as part of the 3D Superpack. A jet-fighter simulation game, is also limited in functionality, but it displays intricate models of enemy planes and the 3-D terrain of the ice planet Valkor. Source.
  • Sento - Bundled with Matrox Impression as part of the 3D Superpack and also released as combo along with Creep Clash (image of disc). Has Impression support with 640x400 resolution with 65k color. Uses Renderware API.
  • Spectre MGA (aka Spectre VR) - Bundled with the Matrox Impression as part of the 3D Superpack. According to this source; Spectre MGA is a port of the game Spectre VR to use Criterion's Renderware 3D API and 3D hardware acceleration provided by Matrox MGA 3D video card.

Matrox Millennium:
Released: June/July 1995
    CGW advertisement 1995: [ Page 1 ]
    CGW articles: [ August 1995 - Page 1 - 2 ] [ October 1995 ]
    Reviews: [ PC World June 1996 review ] [ PC Plus Review July 1996 ]

    Supported games:
  • NASCAR Racing - Bundled with the Matrox Millennium. Retail release with the CD-ROM version of the game.
    Youtube Video: [ Comparison Millennium/NV1/software ]

    Impression supported games (Renderware) do not run on the Matrox Millennium. Hardware check.

3D Blaster (CGL):
Announced: 16. August 1995 Released: November 1995
    CGW advertisement December 1995: [ Page 1 - 2 - 3 ]
    Promo video from 1995 showing some footage of Hi-Octane, Magic Carpet, Rebel Moon and Nascar Racing. [ Youtube link ]
    Reviews: [ PC Format Review April 1996 ] [ Mightnight Review 1995 ] [ PC Plus Review July 1996 ] [ CGW Review March 1996 ]
    Original Product webpage

    Supported games:
    Green text = CGL exclusive

  • Actua Soccer - Support included in version3 of the retail release. Unofficial PCI & VLB patch available.
  • Battle Arena Toshinden - Retail release PCI patch available.
    Youtube Video: [ Comparison CGL / other APIs ] [ 2 ]
  • Battlerace - Retail release. Only VLB support.
    Screenshot: [ 1 ] [Patch 1.01 including new CGL render]
  • Euro 96 - Retail release PCI patch available.
  • Fatal Racing - Retail support in 2.0 release. Patch available for 1.0. VLB support, unofficial PCI support.
  • Flight Unlimited - Bundled with both VLB and PCI versions.
  • Hi-Octane - Part of the bundle with VLB version. Beta PCI patch.
  • Magic Carpet Plus - Part of the bundle with VLB version. Only VLB support.
  • NASCAR Racing - Part of the bundle with VLB version. Retail release with CD-ROM version of the game. Only VLB support.
  • Rebel Moon - Exclusive bundled with both VLB and PCI versions.
  • Screamer II - Patch available for retail release. Only PCI support.
  • Screamer Rally - Retail release. Only PCI support.
  • Whiplash - Retail support in 2.0 release. Patch available for 1.0. VLB support, unofficial PCI support.

    Youtube video: [ All VLB supported games montage ]


    Debunked:
    Games that are debunked come from a 13th of November 1995 press release from Creative and a 20th of September 1995 news article/press release.

    Al Unser, Jr. Arcade Racing - No support in retail version.
    Azreal's Tear - No support in retail version.
    Ballz Out! - Game seems to have been never released.
    Cybersled - Game never released for the PC. Only arcade and PSX.
    Descent - No support in retail version. A demo/port most likely existed at some point, see my threadfor more information.
    M.I.A.: Missing in Action - Game released in 1998 with Direct3D support.
    Polychrome - Game not released in the west. No information can be found if asian release supported CGL.
    SU-27 Flanker - No support in retail version.
    The Aquanaut's Holiday - PC version never released, only PSX.

Paradise Tasmania 3D:
Announced: 11. September 1995 Released: End of 1995
    CGW advertisement November 1995: [ Page 1 ]
    Reviews: [ Dimension 3D 01.08.96 ] [ User review 11.30.96 ]

    The Tasmania 3D did not support its own API, but was backed up by the major 3D engine/API's at the time, namely RenderWare, BRender and RenderMorphics. The game will need support for the card to work. Source.

    Supported games:
    Green text = Exclusive

  • FX Fighter - Bundled game.
  • Tank Commander - Bundled game.
    Both these discs look identical to the retail ones on Mobygames, but they are special OEM versions. PM me with proof of ownership of the card and I can help you out.

    Debunked:
    Three other supported titles were:
  • Air Power
  • CyberSpeed
  • SU-27 Flanker

    No user on Google Groups or reviewers claimed to have received these games back in 1995/1996, so they probably just are paperware.



Nvidia NV1 (NVLib):
Announced: 22. May 1995 Released: 7. November 1995
    Articles: [ CGW June 1996 ]
    Advertisements: [ CGW December 1995: Diamond Edge 3D Page 1 - 2 ] [ CGW July 1996 Jazz Multimedia 3D Magic ]
    Reviews: [ PC Format March 1996 ] [ CGW January 1996: Page 1 - 2 ] [ PC Plus Review July 1996 ]
    Original product webpage

    Supported games:
    Green text = NV1 exclusive

  • Battle Arena Toshinden - Retail release support.
    Youtube video: [ Comparison NV1/other APIs ] Screenshot: [ 1 ]
  • Descent: Destination Saturn - Bundled with early versions of Diamond Edge 3D. This is a demo version of Descent with only the 15 first levels. Runs in Windows 95 in 640x400.
    Youtube video: [ Comparison NV1/3DFX/software ]Screenshots: [ 1 ] [ 2 ] [ 3 ]
  • NASCAR Racing - Bundled with Diamond Edge 3D.
    Youtube video: [ 1 ] [ 2 ] [ Comparison NV1/Software ]
  • Panzer Dragoon - Confirmed. Bundled with Diamond Edge 3D.
    Youtube video: [ 1 ] [ 2 ]
  • Virtua Cop - Retail release support.
    Youtube video: [ Comparison NV1/Software ]
  • Virtua Fighter Remix - Bundled with Diamond Edge 3D.
    Youtube video: [ 1 ] [ 2 ]


    Debunked:
    3D Baseball - Game never released for Windows. PSX and Saturn only. Crystal Dynamics did mention this game in a Nvidia press release 12th of November 1995. Apparently this never materialized.

    Absolute Zero - Again a game that was mentioned in the press release. I have searched through the retail CD and readme, with no mention of NV1 support. Internet also says nothing about NV1 support for this game beside in the press report. To put the final nail in the coffin, this game is not mentioned on Nvidias official NV1 site (archived).

    Daytona USA - Listed on Nvidias NV1 site as a OEM / forthcoming title and as released with support in a Nvidia press release on 6th of May 1996. Though this should not be taken as proof as the Mechwarrior 2 version which never came out (see above) are mentioned in the exactly same way on the Nvidia website/press release. What is encouraging with the port being mentioned in the same way as Mechwarrior 2 is that we have proof that a Mechwarrior 2 port did in fact exist, making the chance for the Daytona USA info to be true.

    One person over at Assembler games mention this game running on the NV1, but he also speaks about Virtua Fighter 2 (which has to be VF: Remix). An explanation is that he could've mixed up Nascar Racing and Daytona USA. It is not bundled with the Diamond Edge 3D 3400XL, and I have found no proof that a special OEM version was bundled with any other brand. Since this game came so late to the marked it is unlikely that it was included in any bundle.

    The funny thing about the 6th of May press release is that the game didn't ship in retail until October of 1996. Most of the files on the retail CD along with press reviews confirm this late release. The retail version readme.txt file only claims support for the Saturn NV1 controller, but this only works if the controller is added as a Windows joystick. The game does not support the joystick natively like the other NV1 Sega games. Another point is that the retail release does not have any .dll files or any other indication (mentions in readme, double installers, etc) as Virtua Cop has, another Sega game that was released in retail with NV1 support.

    In my opinion, support was probably included at some point of development, but it was pulled before release. It is unknown if they had a working demo as the other games on this list. In many regards the story behind the Mechwarrior 2 NV1 port could be true for Daytona as well.

    Destruction Derby - Diamond got a exclusive agreement with the developer of this game Psygnosis to make ports for both the Diamond Stealth 2000 (S3 Virge) and Diamond Edge 3D. No information found if this version for the NV1 ever came out, but the S3 Virge version did. It is also mentioned on this Nvidia page as an OEM title. My guess is that Diamond cancelled the NV1 version when they figured out that they already had a large and good bundle on the Edge3D.

    Hyperblade - Mentioned in this press release by Nvidia. Game released with Direct3D support.

    Mixman - Spin Control - This is not a game, but a music program. Very hard to find any information. Is mentioned at the Nvidia NV1 site as a released title.

    US Navy Fighters - Mentioned in the Nvidia press release as a game with upcoming support. I have checked the released CD and readme with no mention of NV1 support. Internet also has nothing on support. My guess is that the port was cancelled by EA.


    Other possible games:
    From this source I found this:
    ...already announced Tomcat Alley, Ecco the Dolphin, and Comix Zone. These titles will all be uniquely enhanced for the NV1 accelerator chip...

    This caught my attention as those games are visible in the Diamond Edge 3D 3400 bundle on Assembler games forum. Blueshogun who owns this bundle says he has not been able to get his NV1 running and that these games have not been tested. Anyway, all of these are not 3D games, but 2D and FMV so most likely they do not take advantage of the 3D acceleration capabilities.

  • Mechwarrior II NV1 version:
    This version got cancelled during production. An interesting interview with a programmer at Activision explains what happened. Nvidia was apparently so sure it would be released that they made a press release about it on May 6th 1996.
  • Sonic X-treme NV1:
    Cancelled game by Sega. Was supposed to come out in 1996 with Nvidia NV1 support. Pre-alpha version have been leaked and is available for download.
    Youtube video: [ 1 ]

ATI 3D Rage (ATI CIF):
Announced: 13th of November 1995 Released: April 1996
    Advertisements: [ CGW November 1996: Page 1 - 2 - 3 ] [ ATI All-In-Wonder ad ] [ CGW March97 ] [ CGW ATI 3D Pro ads: July 97 - Aug 97 ]
    Reviews: [ PC World July 1997 review ] [ PC Magazine Online 1997 All-in-wonderreview ] [ CGW November 1996 review ] [ PC Magazine December 1996 review ] [ Boot Magazine March 1997 ]
    Original product webpage.

    Supported games:
    Green text = ATICIF exclusive

  • Actua Soccer - Full version bundled with the ATI 3D XPRESSION in Europe.
    Screenshots & info: [ 1 ]
  • Actua Soccer: Semifinals 3D - OEM bundled release with IBM computers in Europe.
    Screenshots & info: [ 1 ]
  • Assault Rigs - Bundledwith the ATI 3D XPRESSION card.
    Youtube video: [ Comparison ATICIF/software ]
  • Croc - Retail release (only 1.0 version)
    Screenshot: [ 1 ]
  • Deathtrap Dungeon - Retail release support.
  • Formula 1 - Bundled release with the ATI Rage 3D PRO card.
  • Mechwarrior 2: ATI 3D Rage Edition - OEM version bundled with basically all ATI Rage products, retail cards as well as OEM. Unofficial patch available for retail release. [ Patch files - guide ]
    Youtube video: [ Comparison ATICIF/other APIs ]
  • POD - ATICIF support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, ATI patch ], retail release with POD Gold.
    Youtube Video: [ Comparison ATICIF/other APIs]
  • Time Warriors - Retail release support.
    Screenshot: [1 ]
  • Tomb Raider - Patch available for retail release.
  • Tomb Raider: Unfinished Business - Retail release support.
  • Turok: Dinosaur Hunter - Retail release support.
  • VR Soccer: Semifinals 3D - OEM bundled release with IBM computers.
  • Wipeout - Bundled & OEM release, part of the 3D XPRESSION, 3D XPRESSION+ PC2TV and Sony PC's bundle.
    Youtube video: [ Comparison ATICIF / software ]

    Debunked:
    The 3D titles ATI had on their own website is well documented with the API they are running on.

    Hyperblade - A user here on vogons said it was supported, it is not. Direct3D only.
    Heavy Gear - Stiletto (a forum moderator) said this had a rumoured OEM release. I can not find the source for this, but the game only supports Glide, Rredline and Direct3D.
    Interstate 76 - Another rumored supported game from Stiletto, only support for Glide, PowerSGL, Rredline and Direct3D in the Gold edition.
    Tiger Woods PGA Tour 99 - Support stated on this webpage, but the game itself only supports Glide and Direct3D.


S3 Virge (S3D):
Released: Late June 1996
    Article: [ CGW Feb 1996 Preview ]
    Reviews: [ Myrkul.org 1996 review ] [ CGW Early beta test May 1996 Part 1 - 2 ] [ CGW review August 1996 Page 1 - 2 ]
    Advertisements: [ CGW July 1996 Diamond Stealth 3D 2000 ] [ CGW Oct 1996 S3 Virge ] [ CGW Dec 1996 S3 Virge ]
    Original product webpage.

    Supported games:
    Green text = S3D exclusive

  • Actua Soccer - Release bundled with some S3 Virge cards as part of the S3 Game Pak. This is the semi finals edition, which is a shortened version.
  • Battlerace - Retail release.
    Screenshot: [ 1 ]
  • Croc - Retail release (only 1.0 version)
    Screenshots: [ 1 ] [ 2 ]
  • Descent II - Patch available for retail release.
    Youtube Video: [1 ]
    December 1996 CGW advertisement: [ 1 ]
  • Descent II: Destination Quartzon 3D - OEM & bundled release bundled with Compaq machines and Diamond Stealth 3D 2000 cards. The version bundled with Diamond can't be run on other S3 Virge cards. This is a shortened version of the game with fewer levels.
  • Destruction Derby - Bundled release with Diamond Stealth 3D 2000 cards. This version is for Windows95. Files for removing driver check and fix bad production disc available here.
    Youtube Video: [ Comparison S3D/software ]
  • Fatal Racing - OEM release in Europe bundled with Hewlett Packard machines with S3 Virge cards.
    Youtube Video: [ Comparison S3D/other APIs ]
  • FX Fighter Turbo - Retail release.
    Screenshot: [ 1 ]
    Jan 1997 CGW advertisement: [ 1 ]
  • Havoc - Release bundled with some with some S3 Virge cards as part of the S3 Game Pak.
    Youtube Video: [ Comparison S3D/software ]
  • Mechwarrior II: S3 Virge edition - Bundled release, unofficial patch available for retail. [ Patch files - guide ]
    Youtube Video: [ 1 ] [ 2 ] [ Comparison S3D/other APIs ]
  • POD - S3D support in Intel MMX 1.0 OEM release, patch available for upgrade to 2.0 [ 1.0 to 2.0, S3 patch ], retail release with POD Gold.
    Youtube Video: [ Comparison S3D/other APIs]
  • Screamer - This game has no retail support for S3D. Several sources [ 1 - 2 - 3 - 4 ] state this game was bundled with the Number Nine Reality 332FX card. Unofficial S3D patch available.
    Youtube video: [ 1 ]
  • Terminal Velocity - Release bundled with some S3 Virge cards as part of the S3 Game Pak. The OEM release is the shareware version. Patch available for retail and registered shareware version (1.2 version).
    Youtube Video: [ 1 ]
  • Terracide DEMO - S3D support only available in the demo.
    Screenshots: [ 1 ]
  • Time Warriors - Retail release.
    Screenshot: [1 ]
  • Tomb Raider - Patch available for retail release.
    Youtube Video: [ 1 ]
  • Tomb Raider: Unfinished Business - Retail release support.
  • Whiplash 3D - OEM release for Hewlett Packard computers in the US.
    Youtube Video: [ Comparison S3D/other APIs ]

    There are screenshots of some the S3D games taken off screen on http://www.vintage3d.org for the S3 Virge, but the galleries are very buggy!

    Official wrapper games:
  • Quake - Patch available. GLQuake wrapper. Guide with downloads to get it running here.

    Debunked:
    Most of the games and programs listed below come from a press release from S3 in May 1996 and a driver readme.txt file:

    Games:
    Actua Golf - PC version never released.
    Alien Trilogy - No support in retail release.
    Confirmed Kill - Game cancelled. Had an advertisement in the December 1996 issue of CGW that it would ship with support.
    Cyberspeed - No support in retail release.
    Demon Driver - A 3D racing game, "Demon Driver" were in development when the company went out of business in 1997. Source.
    Flight Unlimited - No support in retail release.
    Flying Nightmares 2 - PC version cancelled.
    Hyperblade - Released with Direct3D support.
    Mega Race 2 - No support in retail release. Even had an advertisement in the December 1996 issue of CGW that it would ship with support.
    Microleague Baseball 6.0 - Unknown, but no information about support can be found on the internet or on the box/system requirements.
    NCAA Final Four 97 - No support in retail release.
    NHL 97 - No support in retail release.
    Stratosphere - Game released in 1998 with Direct3D support.
    Syndicate Wars - No support in retail release.
    Rocket Jockey - No support in retail release.
    Terra Nova - No support in retail release.
    Virtua Fighter - No support in retail release.

    Programs:
    No information has been found if any of these programs actually supported S3D API.

    3D FX - A tool for creating 3d graphics and animation, later called Asymetrix Web 3D. Source
    Brender - BRender (abbreviation of Blazing Renderer) is a development toolkit and a real-time 3D graphics engine for computer games, simulators and graphic tools. Source.
    Pioneer - VRML browser.
    Pioneer Pro - VRML browser.
    Render Ware - RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. Source.
    True Space 2 - TrueSpace (styled as trueSpace) was a commercial 3D computer graphics and animation software. Source.
    Stereo VR & VR WorkShop+ - 3D graphics tools. Source
    Web 3D - A tool for creating 3d graphics and animation.



Matrox Mystique (MSI):
Released: 14th of August 1996
    Reviews: [ Guru3D ] [ CGW October 1996 review ] [PC Magazine December 1996 review ] [ PC Magazine 1997 Mystique 220 review ]
    Advertisement: [ CGW December 1996 ]
    Promo videos from 1996/1997: Youtube Link: [ 1 - 2 ]
    Original product webpage.

    Supported games:
    Green text = MSI exclusive

  • Actua Soccer - Patch available for retail release.
  • Battle Arena Toshinden - Patch available for retail release.
    Youtube video: [ Comparison MSI / other APIs ]
  • Destruction Derby 2 - Part of the Mystique bundle.
    Screenshots: [ 1 ]
  • Croc - Retail release (only 1.0 version)
    Screenshot: [ 1 ]
  • Mechwarrior 2: Mystique Edition - Part of the Mystique bundle. Unofficial patch available for retail [ Patch files - guide ]
    Youtube video: [ Comparison MSI/other APIs ]
  • Monster Trucks (Thunder Truck Rally) DEMO - OEM demo, part of the bundle.
    Screenshots: [ 1 ] - [ Download ]
  • Scorched Planet - Part of the Mystique bundle. Support also included in retail release.
  • Screamer II - Patch available for retail release. [ Stand alone Patch or bundled patch (3DFX, CGL, Mystique) ]
  • Screamer Rally - Retail release support.
  • Time Warriors - Retail release support.
    Screenshot: [1 ]
  • Tomb Raider - Patch available for retail release.
  • UEFA Champions League 1996/1997 - Retail release support. (mystique fix)


    Debunked:
    The Matrox Mystique doesn't have alot of games to debunk. The main reason behind this is that Matrox produced all the cards themselves and also that MSI was so quickly abandoned infavour of Direct3D and also the Matrox m3D card. The archived Matrox website also have good information of what API the games are running on. All games listed here are Direct3D. The ones listed in the "Energized" section are Direct3D or MSI, the ones that are not specified I've added below.

    iF-22 - Not defined on the Matrox webpage, but is a Direct3D game.
    Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D.
    Tomb Raider: Unfinished Business - On the disc there is just an empty folder with a .txt file for the Mystique patch. According to several sources [ 1, 2, 3 ] found on Google Groups, the patch was never released. CD Access who sold Tomb Raider also states no support for Unfinished Business.
    VR Sports: VR Baseball - Direct3D, though there is a patch for Mystique cards, which is a fix/optimization.
    Winter Race 3D - Not defined on the Matrox webpage, but is a Direct3D game.
    War Gods - Not defined on the Matrox webpage, but is a Direct3D game.

Rendition Verite:
Announced: Before September 1995 Released: 1. October 1996 (Alt. source)
    Articles: [ CGW November 1995 Article Page: 1 - 2 ] [ CGW Feb 1997 Total3D article ]
    Previews: [ CGW 3D Blaster PCI preview September 1996 ] [ boot November 1997 V2200 preview: Page 1 - 2 ]
    Reviews: [ PC Magazine Online December 1996 ] [ CGW December 1996 Page: 1 - 2 - 3 - 4 ] [ Bjorn3d.com Reviews 1 - 2 ] [ ZDnet 1996 ] [ Boot Magazine March 1997 Canopus Total3D ]
    Advertisement: [ CGW November 1996 ]
    Original Rendition site is lost forever due to robots.txt. So here are two OEM webpages: Intergraph Intense 3D 100 - Creative 3D Blaster PCI

    For more info see Swaaye's post or Bjorn3d.com (archived)

    Supported games:
    Green text = Rendition Verite exclusive

    Rendition RRedline (Win95)
  • Die by the Sword - Retail release support.
  • Grand Prix Legends - Retail release support.
    Youtube Video: [ 1 ] Screenshots: [1 ]
  • Formula 1 - Retail release support.
  • Heavy Gear - Retail release support.
  • Hexen II (vHexen2) - Download latest version (beta 5 release 2) of vHexen 2 here.
    Youtube Video: [ 1 ] Screenshots: [ 1 ]
  • Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release.
  • MDK - Patch available for retail release.
  • Mechwarrior 2: Titanium Edition - Retail release support.
  • Monster Truck Madness 2 - Retail release support.
  • Myth: The Fallen Lords - Retail release support.
  • Quake II (vQuake2) - Download latest version (beta 5) of vQuake2 here. Lots of info on running Quake2 on Rendition cards can be found here.
    Youtube Video: [ 1 ]
  • SODA Off-Road Racing - Retail release support.
    Youtube Video: [ Comparison Rredline/Software ]
  • Sub Culture - Retail release support.
  • Team Apache - Retail release support.


    Rendition Speedy3D (DOS)
  • Descent II - Patch available for retail release. (Requires patch 1.1 or 1.2)
  • Descent II: Destination Quartzon 3D - Bundled with the CanopusTotal 3D card. This is a 8 level demo version of Descent II.
  • EuroFighter 2000 (EF2000) TACTCOM - Expansion pack to EF2000 only released in Europe. Patchavailable for 3DFX and Rendition support. (If you have problems with the patch, see here)
  • EuroFighter 2000 (EF2000) v2.0 - Retail release support. This is bundle of EF2000 and the expansion TACTCOM with the patches applied released in the US.
  • IndyCar Racing II / CART Racing - Bundled with all of the V1000 cards (except the 3D Blaster). Retail release as CART Racing. Click here to find out which re-releases have Rendition support.
    Youtube Video: [ Comparison Speedy3D/other APIs ] Screenshots: [ 1 - 2 ]
  • NASCAR Racing II - Retail release support.
  • NASCAR Racing 1999 Edition - Retail release support.
  • Quake (vQuake) - First version of vQuake came bundled with the Creative 3D Blaster PCI card. Latest version can be downloaded here (v1.08). Console commands & more info here.
    Youtube Video: [ 1 ] Screenshots: [ 1 ]
  • Rebel Moon - Bundled Speedy3D version bundled with the Creative 3D Blaster PCI.
    Youtube Video: [ 1 ]
  • Scorched Planet - Retail release support. Patch available (US - UK) for verite cards to improve performance.
  • Tomb Raider - Patch available for retail release.
  • Whiplash - Patch available for retail release.
    Youtube Video: [ Comparison Speedy3D/other APIs ] [ 2 ]


    Debunked:

    Games:
    Actua Golf - A press release states that this game will get support, but it never came out for the PC.
    Actua Soccer / VR Soccer 96 - A game which is listed with support not one, but at several places. Here on Vogons it comes from Swaaye's post and this thread. It is also listed in two press releases (1 - 2) and here. The game never game out with Speedy3D support. It was probably intended to be supported at some point during development, but the confusion probably comes from the fact that it was CGL supported. The Creative 3D Blaster PCI also supported CGL along with Speedy3D and the driver CD included a patch to run the game in CGL mode on this card. This is probably what Jankjaer was confused about in his statement. The different bundles on the V1000 cards are well documented and none of them include Actua Soccer / VR Soccer. Bjorn3D, a Rendition webpage back in the days also lists this game with only CGL support.
    Agile Warrior - Game released with Direct3D support, but is said to support the Verite here and here.
    Confirmed Kill - Game never released. Verite source.
    Cyber Gladiators - Bundled with the Sierra Screamin' 3D. Game released with Glide and Direct3D support. The bundle version was Direct3D as well (but advertised as Rendition Ready). See my thread for more information.
    Deathtrap Dungeon - Game released with Glide, ATICIF and Direct3D, but was apparently intended (Source: 1 - 2) for the Verite too at some point.
    Flight Unlimited - Mentioned inthis press release. Game released with CGL(VLB&PCI) and PowerSGL support.
    Flying Nightmares II - Game cancelled. Verite sources: 1 - 2 - 3
    Fury 3 - No retail support for the Verite (or any other accelerator). Mentioned two places ( 1 - 2 ) on the web.
    Grand Slam 96 - Game released with Direct3D support. Verite source.
    Heretic II (vHeretic2) - Listed by Stiletto in his post. According to this source only OpenGL is supported, which means you have to use Rendition's Mini-GL driver. Could be technical possible to use vQuake2 files (since the game is idTech2), but that would be an unofficial hack.
    MechWarrior 2: Mercenaries - Comes from Swaaye's list. Probably due to confusion since Rendition support was added in the Titanium editions, which was a re-release of all the Mechwarrior 2 games with expansions with some extra flavor.
    NASCAR Racing - It is possible that a port of the original NASCAR Racing was made to show its potential on the Rendition Verite, but since the release of the V1000 card shifted from Q1 1996 to Q4 1996 they dropped releasing this version as the sequel was out as this point. See my thread for more info.
    NHL Powerplay 96 - Game released without any hardware acceleration support. Verite source.
    Silent Thunder A-10 Tank Killer II - Bundled with the Sierra Screamin' 3D. Game released in retail with no 3D acceleration support. The bundle version was Direct3D exclusive (but advertised as Rendition Ready). See my thread on this subject.
    Terminal Velocity - Mentioned inthis press release. Game only released with S3D support.
    Terracide - Game released with Direct3D support. Verite source.
    The Divide: Enemies Within - Direct3D only. Rumour comes from here.
    Tomb Raider: Unfinished Business - While the full game has support for Speedy3D, you would think the expansion has as well, but it doesn't.
    Wipeout XL - Game released with Direct3D support. Verite source.
    Zone Raiders - No support in retail release. Verite source.

    Programs:
    Ray Dream Studio
    Realimation STE
    VR Workshop+
    Source for programs

Last edited by vetz on 2017-5-31 @ 20:26, edited 58 times in total.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby vetz » 2012-9-20 @ 04:20

PowerVR (PowerSGL):
Announced: 26. February 1996 Released UK: 18. November 1996 US: 31. January 1997
    Reviews: [ Boot Magazine March 1997 Apocalypse 3D ]

    Official supported SGL games:
    Green text = PowerSGL exclusive

  • 3D Shooting Maker (Japan exclusive) - Retail release support. Game/application is in Japanese. Picture of box/disc here.
    Max. resolution: 640x480
  • A Train No. 5 (Japan exclusive) - Retail release support. Game is in Japanese.
    Youtube video: [ 1 ] - Max. resolution: Accelerated 3D parts - 640x480
  • Actua Club Soccer - Patch available for retail release.
    Max. resolution: 640x480
  • Actua Golf 2 - Retail release support.
    Max. resolution: 1024x768
  • Actua Ice Hockey - Retail release support.
    Max. resolution: Most likely 1024x768 (not yet tested)
  • Actua Soccer - Bundled OEM with Gateway computers and as a PowerVRDirect.com exclusive release.
    Max. resolution: 640x480
  • Actua Soccer 2 - Retail release support.
    Max. resolution: 1024x768
  • Actua Tennis / Virtual Tennis - Retail release support.
    Max. resolution: 1024x768 | Demo
  • Buggy - Retail release support.
    Max. resolution: 800x600
  • CyberTroopers: Virtual On - Bundled release with some NEC 3DEngine2 (PCX2) cards and retail release in Japan. PowerVRDirect.com exclusive and Gateway OEM release in the West. Japanese version is 95% in English.
    Youtube video: [ 1 ][ 2 ] - Max. resolution: 640x480
  • Die by the Sword - Patch available for retail release.
    Max. resolution: 640x480
  • Enigma (Japan exclusive) - Retail release support. Game is in Japanese.
    Max. resolution: 640x480
  • FIFA Soccer 98: Road to the World Cup - Retail release support.
    Max. resolution: 640x480 | Demo
  • The Fifth Element - Retail release support.
    Max. resolution: 1024x768 | Demo
  • Flight Unlimited - OEM release with Compaq Presario computers with PowerVR card installed (Midas3 / PCX1)
    Screenshots: [ 1 ]Max. resolution: 640x480
  • Hardcore 4x4 - Retail release support.
    Max. resolution: 1024x768
  • Hardwar - Retail release support.
    Max. resolution: 1024x768 | Demo
  • Interstate 76 Gold - Retail release support. Gold upgrade patch available for original release.
    Max. resolution: 640x480
  • Mechwarrior 2: PowerVR edition - Bundled with Apocalypse 3D (PCX1), Apocalypse 3Dx (PCX2) and Compaq Presario machines. Unofficial patch available for retail release.
    Youtube video: [ Comparison PowerSGL/other APIs ][ 2 ] - Max. resolution: 640x480
  • Metal Fatigue - Retail release support.
    Max. resolution: 1024x768 | Demo
  • MDK - Patch available (English | German) for retail release.
    Max. resolution: 640x480
  • Monster Truck Madness 2 - Retail release support.
    Max. resolution: 640x480 | Demo
  • Moon Racer - Japanese retail release. PowerVRDirect.com exclusive in the West.
    Max. resolution: 640x480 | Demo
  • Motorhead - Patch available for retail release.
    Youtube video: [ 1 ]
    Max. resolution: 1024x768
  • Nightmare Creatures - Retail release support.
    Max. resolution: 1024x768 | Demo
  • Nirgends ( 虚空漂流ニルゲンツ ) (Japan exclusive) - Retail release support. Game is in Japanese.
    Max. resolution: 640x480
  • POD - Patch available for OEM (v1.0) release [ 1.0 to 2.0, PowerVR patch ]. Retail release support with POD Gold.
    Youtube video: [ Comparison PowerSGL/other APIs ] - Max. resolution: 800x600
  • PureVex - Japanese retail release support.
    Youtube video: [ 1 ] - Max. resolution: 640x480 | Demo
  • ReLoaded - Patch available for retail release.
    Max. resolution: 800x600
  • Resident Evil - UK & Japanese retail release. Bundled withNEC 3DEngine (PCX1) cards and also sold on PowerVRDirect.com
    Youtube video: [ Comparison PowerSGL/Direct3D ][2 ] - Max. resolution: 800x600
  • Revolte! - Bundled with the NEC 3DEngine (PCX1) and Apocalypse 3D (PCX1). PowerVRDirect.com exclusive release.
    Max. resolution: 640x480
  • Star Trek The Next Generation: Klingon Honor Guard - Retail release support.
    Max. resolution: 1024x768 | Demo
  • Sub Culture - Retail release support.
    Max. resolution: 640x480 | Demo
  • TNN Outdoor Pro Hunter - Retail release support.
    Max. resolution: 1024x768
  • Tomb Raider - Patch available for retail release. [ Patch v2.0 - v2.1 ]
    Max. resolution: 1024x768 | Demo
  • Tomb Raider: Unfinished Business - Retail release support. Patch also available for web downloadable version. [ Patch v2.2 - v2.31 ]
    Max. resolution: 1024x768
  • Turok: Dinosaur Hunter - Retail release support.
    Youtube video: [ 1 ] - Max. resolution: 1024x768 | Demo
  • Ultim@te Race 1-Track - Bundled with Apocalypse 3D (PCX1)
    Youtube video: [ 1 ] - Max. resolution: 800x600
  • Ultim@te Race 3-Track - Bundled with Apocalypse 3Dx (PCX2), Matrox M3D (PCX2) and Gateway computers. The Gateway computer version features a car with the Gateway design.
    Youtube video: [ 1 ][ 2 ] - Max. resolution: 800x600
  • Ultim@te Race Pro - Retail release support.
    Youtube video: [ 1 ] - Max. resolution: 1024x768 | Demo
  • Unreal - Retail release support.
    Youtube video: [ 1 ][ 2] - Max. resolution: 1024x768
  • World Cup 98 - Retail release support.
    Max. resolution: 640x480 | Demo

    LIST IS NOT COMPLETE BELOW THIS POINT:

    Official OpenGL to PowerSGL wrapper games:
  • Crime Cities (Techland SGL miniGL)
  • Half-Life (SGL miniGL)
  • Hexen II (SGL miniGL)
  • Quake (SGL miniGL)
  • Quake II (SGL miniGL)
  • SiN (SGL miniGL)


    Unofficial supported PowerSGL games:

    Unofficial patch:
  • CART Precision Racing [ Patch (requires version 1.01) ]

    Games utilizing Unreal engine with unofficial SGLdrv support:
  • Deus Ex
  • Nerf Blast Arena
  • Rune
  • Unreal Tournament
  • Wheel of Time

    Debunked:
    AH-64D LongBow
    Descent 2
    Destruction Derby 2
    Silent Thunder: A-10 Tank Killer II
    Star Gladiator
    TigerShark
    VR Golf/Actua Golf
    Wing Commander 5


    Debunked PowerVR Ready / Extreme with Direct3D:
    Battle Zone
    Dark Omen
    Die Hard Trilogy
    Forsaken
    Galapagos
    G-Police
    Heavy Gear
    Hyperblade
    Independence Day
    Jedi Knight + Mysteries of Sith
    Moto Racer
    Overboard/Shipwreckers
    Plane Crazy
    Terracide
    Tomb Raider 2
    Wipeout XL/2097
    World Cup 98

    Realms of the Haunting
    Slingshot
    Sandwarriors
    Fighter Duel 2
    iF22
    Microsoft Baseball 3D
    Microsoft Flight Simulator 98
    LEGO(R) Island
    Montezuma's Return

    Messiah
    NHL Powerplay 98
    Disillusionment of Eternity
Last edited by vetz on 2017-5-31 @ 20:36, edited 35 times in total.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby senrew » 2012-9-20 @ 04:37

I can't begin to image the blue balls you had in waiting to post all that. However, this is exactly the kind of list I've been waiting for. I intend to make my p200 a testbed for trying out all the early 3d cards and this is the kind of guide I needed.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby F2bnp » 2012-9-20 @ 09:27

Awesome :D
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby Jan3Sobieski » 2012-9-20 @ 15:27

Awesome job. Sticky!!!
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby swaaye » 2012-9-20 @ 16:28

Stuckified.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby RichB93 » 2012-9-20 @ 18:19

Found Mixman - Spin Control cheap on eBay and I'm sure it has nothing to do with the NVIDIA NV1. It just uses WaveOut.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby vetz » 2012-9-20 @ 18:49

RichB93 wrote:Found Mixman - Spin Control cheap on eBay and I'm sure it has nothing to do with the NVIDIA NV1. It just uses WaveOut.


There are many versions of this program, which one did you find?
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby WolverineDK » 2012-9-20 @ 21:11

vetz: You are the dogs bollocks ! ! ! you are using some awesome information from a forum. Where the guys knows their stuff ! Thanks man ! :)
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby Malik » 2012-9-20 @ 23:05

Awesome! Great, Useful Information! Thanks!
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby RichB93 » 2012-9-21 @ 06:15

Can you give me any more info on the versions? From what I can tell it's just a retail disc. I've owned various MixMan discs in the past however and they don't do anything special apart from play multiple audio streams so I still highly doubt there's a version especially for NV1 cards.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby Stiletto » 2012-9-28 @ 20:05

This is the thread I always wanted to make. Awesome, awesome work. :happyhappy:
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby vetz » 2012-9-29 @ 02:33

Stiletto wrote:This is the thread I always wanted to make. Awesome, awesome work. :happyhappy:


Thanks :) If you want to make a list, there is always all the 3DFX games ;)
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby pyrogx » 2012-9-29 @ 15:47

Nice work, thanks a lot!
Do you know anything about games using the MeTaL api (S3 Savage family)? The only game using it I know about is Unreal.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby vetz » 2012-11-23 @ 14:08

GameFront have had issues in the past month and have also blocked file downloading in a lot of countries. As a result of this I've moved all patches hosted there to my Dropbox account.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby idspispopd » 2013-1-16 @ 22:15

I'm really confused about NASCAR Racing on Matrox Millennium.
Most sources I have seen in the past claimed that the Millennium only does Gouraud shading, no texture mapping. The Mystique and the Millennium II had texture mapping.
In your video the Matrox version of Nascar Racing definitely uses textures.

Relevant parts from the August 1996 CGW article:
Matrox also added support for texture mapping, though it's not fully accelerated. [...] Basically, texture bitmaps are now stored in video memory on the Millennium itself.
[...]
What about game support? As a demonstration vehicle, Matrox will be sipping to Millennium buyers an optimized version of the Nascar Racing CD-ROM. This release won't support the full 3D features, but will tae advantage of Matrox's superior 2D acceleration, which should still enhance performance.


Relevant part from the October 1996 CGW article:
Capable of Gouraud-shared 3-D acceleration, Matrox added the capability to manage and store texture maps directly in video memory.


I don't really understand what they are trying to say. Maybe this is just marketing speak?

Post from December 2000 in another forum
http://www.forums.murc.ws/showthread.php?t=13691#post_message_88386
I don't think the NASCAR bundled with Millenium I did make use of any Millenium I 3D capabilities. Millenium I only supports hardware accelerated Gourand shading and Z-buffer. At that time, NASCAR is a DOS game. Matrox didn't even have any propriety 3D API for Millenium. Matrox MSI only officially supported Mystique and Millenium II, and it needs texture mapping which is lacking in Millenium. Millenium 3D capabilities can only be accessible with WinNT MCD and CAD drivers supplied by Matrox. It's a professional display card. Never targetted for gaming market, but Matrox did make it very fast for DOS games such DOOM/2, Duke Nukem3D etc. which can make use of VESA graphics modes.

Probably, NASCAR did take advantage of Millenium high-speed DOS VESA 2.0 graphics modes with 32-bit protected-mode and linear framebuffer, which is a niche at that time.


I really have my doubts that NASCAR Racing uses 3D acceleration on the Millennium, but still you see better performance. The only explanation I could come up with in addition to the above quotes is that not all triangles are textured so they can be drawn by the Matrox chip while the textured ones can be drawn by the CPU. (It is hard to see in the video but it looks to me as if the road and the sky might not be textured, or at least not everywhere. The road looks somewhat grainier in the NV1 version but that might be an artifact.)
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby vetz » 2013-1-18 @ 22:16

It is certainly a good question what kind of acceleration the Matrox Millennium does with NASCAR Racing. In my video, both software and the Millennium version was captured with the Millennium, so there is certainly some kind of magic going on under the hood. The Matrox version doesn't run on any other card, not even the Mystique, but as you can see it certainly gives alot better framerate.

It is entirely possible that the Matrox version doesn't enhance 3D like we think, but rather optimizes texture management for this specific card, using its 2D capabilities to enhance 3D, in a sort of software+ mode.

What you are noticing regarding to grass and road texture in the video is that during the intro some textures are not loaded even if they are turned on in the graphics menu. They are visible during racing (most noticeable in the replay section). The NV1 does look a bit different on the road texture, but it's not an artifact from the video. That is how it looks.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby Putas » 2013-1-19 @ 06:01

Triangle rasterization and depth buffering.
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Re: The Ultimate 3D Accelerated Supported Games List (Early proprietary APIs - NO 3DFX/GLIDE)

Postby sheath » 2013-1-19 @ 14:39

Moto Racer - OEM version that was part of the bundle with the Mystique 220, but it is running on optimized Direct3D.


By optimized Direct 3D do we mean optimized specifically for the Mystique in a way the regular retail version is not? I am probably going to purchase as many Mystique editions as I can anyway, but I'd like to know whether this will look and play exactly like the normal retail game. Also, the other games that are specifically optimized for the Mystique, what do they use API wise to be so?

-edit-

Also, I just tested Quake II on the Mystique and while it runs perfectly at 640x480 in software mode I tried Open GL anyway. I can't remember why I would want to use Open GL but I remember the Mystique not having great support for it, but I also remember finding solutions to that back in the day. Can anybody jog my memory?

-edit-edit-

Okay, it looks like the Moto Racer 3.20 and 3.22 patches added support for Direct 3D and 4MB graphics cards respectively. The Mystique Edition is probably just the fully updated game, that's cool enough for me.
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