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OpenGlide 24-bit?

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First post, by Gambit37

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I know this has been discussed hear and there before, but I wanted to make a formal request thread.

Is it possible to have Glidos/OpenGlide running in 24-bit colour?

While making textures for TRX I have noticed that the combination of 24-bit PNGs and solid colours (for parts of Lara that aren't textured for example) can look pretty odd. Also, banding on gradient's is terrible in 16-bit. I have got round this somewhat by, for example, adding a slight texture to her t-shirt.

24-bit would make all these issues go away.... but I guess it's a huge deal right?

Reply 1 of 2, by Glidos

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Are you still using textures with palettes? I think I may be able to do 24bit fairly simply with palletted textures.

Reply 2 of 2, by Gambit37

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While testing, I'm using 24-bit images, but could palettize everything quite simply. What about on garphics that don't use a palette -- ie, those that will have alpha channels?

It's not actually a major problem -- I just notice it a lot becaue I'm a graphics person. Other's might not be bothered.