First post, by Gambit37
- Rank
- Oldbie
I know this has been discussed hear and there before, but I wanted to make a formal request thread.
Is it possible to have Glidos/OpenGlide running in 24-bit colour?
While making textures for TRX I have noticed that the combination of 24-bit PNGs and solid colours (for parts of Lara that aren't textured for example) can look pretty odd. Also, banding on gradient's is terrible in 16-bit. I have got round this somewhat by, for example, adding a slight texture to her t-shirt.
24-bit would make all these issues go away.... but I guess it's a huge deal right?