Sammy wrote:I've run a Test ( DxCaps ) i got from the Author of nglide, and the test says the Card did not support any Shader model. […]
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I've run a Test ( DxCaps ) i got from the Author of nglide, and the test says the Card did not support any Shader model.
I tryed dgvoodoo1.50beta2 with NFS2 and set to DirectX 7 , then the Game runs fine !
When i change dgvoodoo to DirectX9 then then i just got a black square in the top left corner, nothing more happens.
BTW, in Dxdiag all Tests for DX7,8 and 9 are Sucessfull.
So, basically, what I said. 😉
Glad to hear one of the older Glide wrappers works for you in this situation. None that work with your graphics chip are updated any more, so it's pretty hit-or-miss whether or not one will work for you. 😀
Since you seem interested in this stuff, you may like this thread going on regarding the earlier Glide wrappers here.
Carmageddon D3D acceleration in DOS
For what it's worth, tests in DXDIAG can pass even when the graphics chip and drivers do not fully support their feature sets in hardware, it's known as "software fallback". Only knowing exactly which graphics chip you have can really determine what features your GPU supports. Or, as you say, a full DxCaps or similar OpenGL report.
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