Reply 40 of 370, by gerwin
- Rank
- l33t
wrote:Thanks! I did not realize that the programme required a particular version of Allegro to compile.
About all Doom DOS source ports use v3.0, or v3.12 at most. Doom MBF 2.04 should work with stock v3.0 too, but Sound Blaster Pro and especially Adlib support is improved in my modded v3.0.
Glad the compile is succesful now.
wrote:Is there any difference in what version of the compiler to use? It is mentioned in the makefile that GCC 2.7 "can also mess up MBF in hires, but very rarely". Does this mean that another version is more preferable and will result in a more stable executable?
I noticed these comments too, but my memory is currently failing to make out what I was describing there, and wheter or not it was fixed. AFAIK there are no instabilities with the current release.
Cannot illustrate any noticable differences in a 1997 versus a 2014 compiler setup for this program.. It is weighing the many bugfixes of 2014 packages to the tried and tested 1997 packages. Note that GCC 2.7 does have a slightly different syntax for the compiler options.
@keropi
It is on my todo list now. Was thinking: Maybe sufficient FPS can be gained by using pixel doubling (horizontal or vertical) in 640x400 mode.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul