VEG wrote:I still suggest you to avoid using a packer. You're using MPRESS, but it always detected by some antivirus software as suspiciou […]
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I still suggest you to avoid using a packer. You're using MPRESS, but it always detected by some antivirus software as suspicious.
Any packer itself is a useless thing. Just use 7-zip for distributing your files and the result will be even better than using exe/dll packer + zip.
Not only the presence of packing is the problem (but, for some AVs it is. Being MPressed is a sin itself). For example, Sophos deletes dgVoodooSetup at once when it gets linked and identifies it as an Trojan-xxx-something. It's not even compressed at that point. If I'd like to suit the sake of AVs, my only way would be compiling the usual bloatware requiring MSVC**.DLL's, without packing of course... 🙁
Why I don't like linking to standard CRT libraries? Because, if you switch to a new version of Visual Studio then you have to supply the new version of the CRT dlls along with your program until they won't be part of the OS. It's not a problem for huge applications like Photosop or something with an installer, but a few tiny dll's with 2-3 MB of CRT dlls which should be copied to... where? Or the user should install a 'vcredistxxx' package. Just because I use 2-3 functions from them. Lot of 3rd party Winamp plugins were rejected by the core developers because the submitter forgot to include the CRT dlls needed by his plugin and it didn't run. Sure, it ran on the machine of the developer but not on another. 😁
(It's interesting, but are AVs 'certified' in some way? Or, even I could write an AV tomorrow that puts 90% of the executables to quarantine on the harddrive, claiming that all of them are malware and everyone should beleive it? These AV softwares sometimes do needless harm by deleting files on my HD. 😵 AV is the malware itself.)
Anyway, I'll examine other packers to see what can be done.
Bakhtosh wrote:Tried the game The Mystery of the Druids. There's an old version that also has a demo. And the special edition. […]
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Tried the game The Mystery of the Druids. There's an old version that also has a demo. And the special edition.
The old version doesn't start with 2.51 and WIP23 but gives you the error message:
Error in module sprites[]
-> Direct3D init failed. Code: (80040154)
The special edition with the Vista patch applied (like the Steam version) is playable, but every time you click at the floor or a door to let the character move you get the error message:
Error in module depthbuffer[]
-> GetPixelDepth failed. Code: (80070057)
After confirming the message you can continue to play though.
I tried to change the options dgVoodoo has, but the behaviour didn't change.
Sidenote: Since a few days (probably a certain update to Avira Anti-Virus) I have to enter the dll's as exceptions in Aviras Realtime Scanner configuration to be able use dgVoodoo.
This fail is not a D3D one, in spite of the error message. The game tries to instantiate a DirectShow .x file and this service is not available in Vista and up for some reason. I tried the Vista patch on the original game but it didn't work.
greasy wrote:Hey fellas. […]
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Hey fellas.
Wanted to report this to you guys.First I wanna say this project is incredible.Thanks Dege! 😊
R6 Rogue Spear(version 2.05 running on Win10 x64) doesn't run correctly with dgvoodoo 2.51 and wip23.The font gets super weird and the game doesn't load the surface(?) only the background textures.Worth mention the game is only playable if you go into register and set fullscreen to false and some others compatibility fixes through the main exe.
With that in mind
Font gets super weird using dgvoodoowip23 or 2.51
Font is okay without dgvoodoowip23 and renders the objects, players etc ingame.
ingame with dgvoodoowip23
--Kinda off topic--
But what this guy said at http://superuser.com/a/881230/599039 can be reproduced through something like dgvoodoo or DDrawCompat?
Couldn't yet install this game but would be nice to fix.
Guys, thx for the reports, those game are on the list.
lowenz wrote:Bilinear Blit Stretch is limited to D3D1-7 in this (and future) version too?
Blitting is only available in DirectDraw.
lowenz wrote:Problem with Severance: Blade of Darkness! […]
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Problem with Severance: Blade of Darkness!
This wrapper is *essantial* to play but with "Stretched with AR" the game hangs/freezes during the intro videos (not the prologue one, the Codemaster one).
With "unspecified" or "centered" no problem at all!
Forced resolution is working but 1440x1080 (to preserve 4:3) it's too much performance-bashing :p
Yes, I know. That deadlock comes from the way DXGI works which isn't compliant to DirectShow. It's a general problem which I'd like to address in subsequent wrapper versions.
This game can be played however with option 'Disable Alt-Enter...' disabled (previous versions didn't hook DShow).
What's the difference between the two and why couldn't it then be used in general? It's deep in the ways the wrapper work. I don't want to 'fix' it in this version because then I risk breaking other games. And,
Today I finished quick testing of ~250 DX games and ~140 DX scene demos and made only a minor change in the wrapper meantime. I'm going to release it.