First post, by 386SX
Hi,
lately trying the GBA handheld version of Doom I was thinking about how "well" the ARM7 16Mhz custom cpu actually get to run Doom on this console, but also the SNES version (ok with the help of the SuperFX2 20Mhz on-cartridge-chip if I remember).
I 've read somwhere they were probably both lighter/optimized version of the Jaguar port of the engine so I was thinking, did anyone built a lighter port of the engine for the x86 version 386-oriented?
Thank
