Hello, apologies for the delay. xmas occurred o.0
So, that was an interesting experience 😲 , so used to C++14 that I forget how much the language has evolved and there are sooo many trivia things these days that I take for granted. Can't say I miss much of the old days, coding-wise though.
In all my excitement I overlooked one rather key factor, I don't have access to my VS6.0 (Aspen) environment since we have recently moved house and I haven't got around to setting up my retro rig yet. Also, its a P3 SGI workstation, with quite sophisticated GL implementation so I can't test with 'limited' GL hardware (eg. voodoo etc.) 😵 . However the code has no STL, no glut (thanks again Nehe), uses OpenGL 1.1, is Win32 and is (I think) C++98 compliant so hopefully someone else will have access to VS6.0 and can build you a binary (.exe) ??? Anyone ??? since there are feckall dependencies (other than GL and windows).
Sauce:
https://raw.githubusercontent.com/spiroyster/ … aster/ppmgl.cpp
I have included a VS2015 built binary in the repo (ppmgl.exe), but you will need the VC++ Redist for VS2015 which is available for WinXP! but nothing earlier (like 2000, ME, 9x).
It loads PPM Ascii files (P3). I converted your images using gimp:
1) Load in your image to GIMP
2) File->Export As
3) Rename the extension to .ppm
4) Select ASCII from the Export option.
To use:
> ppmgl image.ppm /fullscreen
('/fullscreen' is optional)
Let me know if you get any problems.
Merry Chirstmas and all that jazz 😀