DOSBox ECE (for Windows)

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Re: DOSBox ECE (for Windows)

Postby truemaster » 2018-3-04 @ 11:48

im trying 2 games blood with 3dfx patch and tomb raider. both failed with cant find dll. about settings memory to 64mb also with more or less ram. output all options surfacepp-np opengl etc. voodoo settings all options like auto opengl etc. the build is the final.
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-3-05 @ 08:25

truemaster wrote:im trying 2 games blood with 3dfx patch and tomb raider. both failed with cant find dll. about settings memory to 64mb also with more or less ram. output all options surfacepp-np opengl etc. voodoo settings all options like auto opengl etc. the build is the final.

You seem to be missing the Voodoo driver file "GLIDE2X.OVL", you can get that here. Just copy it it your BLOOD directory and it should work. Keep in mind though that the 3dfx patch for Blood is an alpha version and has many bugs!
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Re: DOSBox ECE (for Windows)

Postby truemaster » 2018-3-05 @ 16:49

thanks my friend. that solve it
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Re: DOSBox ECE (for Windows)

Postby James-F » 2018-3-24 @ 13:59

Hi YP80.

What is the difference between DosboxECE.exe and Dosbox.exe in the new ECE r4087?
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-3-25 @ 12:25

James-F wrote:What is the difference between DosboxECE.exe and Dosbox.exe in the new ECE r4087?

DosBoxECE.exe shouldn't be in there, I just forgot to delete the binary, which was just a compiled experiment with more memory (up to 384MB).
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Re: DOSBox ECE (for Windows)

Postby olddos25 » 2018-3-28 @ 23:36

Cool! Maybe we could theoretically run Windows 95 with all that RAM available?
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-3-29 @ 07:55

olddos25 wrote:Cool! Maybe we could theoretically run Windows 95 with all that RAM available?

Theoretically, yes. I didn't try it myself yet, though. And I still believe you'd be better off using DOSBox-X or PCem, those are surely way more optimized for running Windows.
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Re: DOSBox ECE (for Windows)

Postby KainXVIII » 2018-3-30 @ 11:52

viewtopic.php?f=41&t=49327&start=20#p661417 ECE build will implement this patch? =)
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Re: DOSBox ECE (for Windows)

Postby James-F » 2018-3-30 @ 14:46

+1
@YP80, please update DosboxECE with NukedOPL v1.8.
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-3-30 @ 23:28

Updated in DOSBox ECE r4088.2! :happy:
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Re: DOSBox ECE (for Windows)

Postby telanus » 2018-4-12 @ 11:34

Yesterplay80 wrote:Updated in DOSBox ECE r4088.2! :happy:

sadly no linux :(
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-4-12 @ 12:03

telanus wrote:
Yesterplay80 wrote:Updated in DOSBox ECE r4088.2! :happy:

sadly no linux :(

Nope, sorry, still no Linux builds.

Update: But maybe, if one would look again... ;)
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Re: DOSBox ECE (for Windows)

Postby telanus » 2018-4-13 @ 04:07

Yesterplay80 wrote:
telanus wrote:
Yesterplay80 wrote:Updated in DOSBox ECE r4088.2! :happy:

sadly no linux :(

Nope, sorry, still no Linux builds.

Update: But maybe, if one would look again... ;)

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Re: DOSBox ECE (for Windows)

Postby Thraka » 2018-4-24 @ 16:53

I haven't updated ECE for a while, it is my fav build though. :) Has any shader support been added yet? I miss the CRT look and feel.
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-4-25 @ 09:27

Thraka wrote:I haven't updated ECE for a while, it is my fav build though. :) Has any shader support been added yet? I miss the CRT look and feel.

No and it probably won't happen anytime in the foreseeable future.
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Re: DOSBox ECE (for Windows)

Postby Epsilon » 2018-5-01 @ 11:12

Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D
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Re: DOSBox ECE (for Windows)

Postby tlk » 2018-5-01 @ 12:52

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D

It was perfectly buildable on Linux after some (rather trivial) changes to a couple of src files. Still good to see some much-needed Linux love here.
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Re: DOSBox ECE (for Windows)

Postby Yesterplay80 » 2018-5-01 @ 19:22

Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D

You're welcome! :-D

tlk wrote:
Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D

It was perfectly buildable on Linux after some (rather trivial) changes to a couple of src files. Still good to see some much-needed Linux love here.

Which changes were required exactly? The binary was compiled Linux Mint (32 Bit), so the source code shouldn't require any more changes. Or are there differences between Linux distributions that require changes in the source?
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Re: DOSBox ECE (for Windows)

Postby tlk » 2018-5-01 @ 21:26

Yesterplay80 wrote:
Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D

You're welcome! :-D

tlk wrote:
Epsilon wrote:Just noticed you've put out Linux builds and source again. And I wanted to come here and say thanks! Much appreciated! :D

It was perfectly buildable on Linux after some (rather trivial) changes to a couple of src files. Still good to see some much-needed Linux love here.

Which changes were required exactly? The binary was compiled Linux Mint (32 Bit), so the source code shouldn't require any more changes. Or are there differences between Linux distributions that require changes in the source?

He expressed joy that you've finally put out a Linux binary *and a Linux-specific source* - my comment referred to the time you didn't put out a special 'linux' source tree, yet one could relatively easily compile it on Linux anyway.
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Re: DOSBox ECE (for Windows)

Postby Taiyoumaru » 2018-5-03 @ 10:29

Just a quick question, what's changed in ECE 4095.2?
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