Destroy wrote:[Are you running a Win10 x64 virtual machine on Linux?
No. QEMU runs Win98SE as guest OS. Host can be Linux or Windows 10.
Destroy wrote:
Without WHPX/KVM acceleration, 45~55-ish FPS, no targeting and no object in line of sight. FPS can drop in 10-ish range with targeting, particle trails and chunky explosion.
With WHPX/KVM acceleration, FPS will mostly stay at 60FPS or more, with occasional high 30-ish during intense action, 2 or more mechs in line of sight, explosions etc. Jump-jets recharge rate slowed at high 50FPS.
Destroy wrote:
Any mouse or visual glitches?
Are you able to run MW2 in larger than the games native resolutions?
Are you able to use anti-aliasing?
Mouse behaves as normal. It can be used for point targeting and firing. The visual aspects are mostly the job of the Glide wrappers. For dgVoodoo2, it is perfect, I would say. PsVoodoo gets the job done pretty well, too, nothing that I would complain. OpenGlide has issue with fogs, but can be worked around by disabling fog in OpenGlide.ini or keeping the realistic HUD all the time. Yes, you can scale the game native resolution (which is 640x480) to any 4:3 resolution. PsVoodoo can only do simple image stretching, so some stuffs will get zeggy unless you had forced anti-aliasing at the driver. DgVoodoo2 has more native controls on scaling including anti-aliasing. OpenGlide can only scale perfectly at exact integer ratio such as 1280x960, otherwise there are artifacts on the texts and lines on the HUD.
The above is for Titanium version because the game uses Glide2x 2.4, and that gives you 3 options of Glide wrappers to choose from. For Mech2 31st, since it is Glide 2.1.1, only dgVoodoo2 works. And, dgVoodoo2 only works natively in Windows 10.