So then, I'm back with some testing results that I've done (If anyone is curious anyway 😁).
PC config atm:
CPU: Klamath P2 233MHz (stock);
MB: ASUS P3V4X;
RAM: 2x256MB Kingston 133MHz Ram;
GPU: I actually ended up getting Riva TNT (16MB version with SGRAM) instead of 128 and also I've got Voodoo 3 2000 (AGP version) - both of them were tested.
OS: Windows 98SE pretty much stock without any patches etc, besides needed things like DirectX (latest possible) etc.
Aaaaand - 1st thing that I was curious about was running it on Windows 98, because on CD, manuals and every possible place it shouts that game runs ONLY ON WINDOWS 95! 😁 (probably because game was released when there was no 98), but anyway it worked straight out of the box.
I started with Voodoo 3, because it was already in system and running - Tested all 6 3D accelerated versions and it ran on all except 3DFX ones (lol, right 😀 - 3DFX didn't run on actual 3DFX card). It starts, shows up 3DFX Interactive logo and goes to black screen, after 1 or 2 minutes game crashes with error saying that video can't be started or smthing like that. Mystique version had graphical artifacts in form of stretch lines(menus and in game), if You can call them like that, but besides that it played ok.
All Rendition versions were the same and played well without any problems.
After that I swapped card to Riva TNT and results were completely the same, but with a little bit of lower FPS, because of less horse power comparing to Voodoo 3 - although I think, that both of them are bottlenecked by CPU.
Visually identical as well texture wise, but Voodoo felt a bit brighter (higher gamma ), but I guess thats how stock Voodoo image settings play games anyway.
*Voodoo 3 - not solid, but most of the time averages at 32FPS when running around (felt a bit like cap, but not sure, have to OC CPU a bit in future and test some more). In inventory menu and door opening scenes it actually jumps to solid ~63 FPS.
TNT - jumping all over the place from high teens to 30, didn't go higher than that even in inventory and door scenes, didn't felt so smooth and enjoyable as Voodoo, but i liked default gamma setting on it better (felt a bit darker and how it is intended to play).
Theres only two of resolutions that You can choose from and it's 320x240 and 640x480 @ 16 bits, played on 640x480 ofc.
lost77 wrote on 2019-12-26, 22:05:
Desktop needs to be set to 16-bit color.
Checked this statement and no, I didn't have to change desktop resolution nor bits (1280x1024@32), to play game.
At this point I'm curious how it would run using these GPUs with P3-S 1.4, once it arrives, but obviously it will have speedup problems. Future testing awaits! 😁