VOGONS


First post, by lowenz

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in FEAR there's sometimes a drastic fall in performance with the GPU usage contextually falling down

From 150/200 to 30 FPS:

Untitled.jpg

Reply 1 of 3, by ZellSF

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lowenz wrote on 2025-10-14, 11:12:
in FEAR there's sometimes a drastic fall in performance with the GPU usage contextually falling down […]
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in FEAR there's sometimes a drastic fall in performance with the GPU usage contextually falling down

From 150/200 to 30 FPS:

Untitled.jpg

Nothing to do with dgVoodoo, but in case you're unaware there's a very nice fan patch for F.E.A.R (and its expansions) now largely reducing the need for dgVoodo for those games:
https://github.com/Wemino/EchoPatch

Reply 2 of 3, by lowenz

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Thanks man, still wrapping to d3d11 is needed to get HDR output (a d3d9 native HDR output implementation is possible but hard), chaining dgv2 (color space + presentation model) to SpecialK

Oh wait "FPS Drop Fix: Stops the game from initializing all HID devices as a controller to prevent framerate drops over time, rather than intercepting the call as in other fixes."....interesting

Reply 3 of 3, by lowenz

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Perfect, FEAR problem solved 😉 Yes, it's input-related.
Thanks!