Dedicated IPXNET Server (C# .NET)

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Dedicated IPXNET Server (C# .NET)

Postby Myg » 2018-3-15 @ 22:16

I put together this IPXNET server from scratch recently. It is designed to be as fast and as thread safe as possible.

The first download is using the .Net Core 2.0 framework (https://dotnet.github.io/) from Microsoft and is multiplatform.
The second download is referenced from the old .Net framework 2.0.

If you have any suggestions/design comments please don't hesistate.

both were built using Visual Studio 2017 Community edition.

.Net Core 2.0: https://www.dropbox.com/s/x0k8lp9x72szl ... r.zip?dl=0
.Net Framework 2.0: https://www.dropbox.com/s/l1t0ho1uv00n0 ... F.zip?dl=0
Last edited by Myg on 2018-7-05 @ 21:47, edited 17 times in total.
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Re: Dedicated IPXNET Server (.NET Core 2.0 version)

Postby Yesterplay80 » 2018-3-20 @ 08:13

Could you provide a compiled exe, please? I'd like to try it out but don't want to install the whole VS2017 suite just for it.
My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)
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Re: Dedicated IPXNET Server (.NET Core 2.0 version)

Postby Myg » 2018-3-20 @ 12:19

Windows binaries:
https://www.dropbox.com/s/iyhow81ihhx15 ... F.exe?dl=0

This version has been built off .NET framework 2.0 so it is designed for Windows in mind and should run on mono as well.

Normally loading/double clicking it with Windows UI will just start the server with the default values.

Defaults:

- UDP port: 213.
- timeout: 360 seconds.
- pingtime: 60000 milliseconds.


Command line usage: [exe] [port] [timeout] [pingtime]

[port] = UDP port that the server will use.
[timeout] = The number of seconds a client will persist on the server before it is removed from the system.
[pingtime] = The number of milliseconds between ping checks. A proper responce will reset the client timeout countdown for that specific client.


The arguements are all optional.

Examples/use cases:
- "DOSBoxIPXServerNF 5000" to run the server on UDP port 5000 with default timeout and pingtime.
- "DOSBoxIPXServerNF 5000 600" to run the server on UDP port 5000 with a 600 second user timeout with default pingtime.
- "DOSBoxIPXServerNF 5000 600 6000" to run the server on UDP port 5000 with 600 seconds user timeout with a ping/connection/keepalive test (resets the user timeout if successful) every 6000 milliseconds.

If you have any comments and/or suggestions do not hesitate.
Last edited by Myg on 2018-6-25 @ 12:52, edited 16 times in total.
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Re: Dedicated IPXNET Server (.NET Core 2.0)

Postby Myg » 2018-4-10 @ 12:41

I found a bug in dosbox that sends a packet type of 245 instead of the expected 32 (socket 213 + packetype 32 = 245): This has been causing problems and the inability to connect for some people. I have implemented a work-around and the server and its windows binaries should be operating well now (updated all the links).

My greatest apologies for not noticing this earlier.
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Re: Dedicated IPXNET Server (.NET Core 2.0)

Postby Vulturius » 2018-5-19 @ 14:13

I've tested it out on my machine:

- running "DOSBoxIPXServerNF 10450 360 60000"
- running DOSBox Instance1 with "ipxnet connect 192.168.1.109 10450"
- running DOSBox Instance2 with "ipxnet connect 192.168.1.109 10450"
- Started up an IPX network game of Warcraft

Everything works great! Nice job!

Future tests I'd like to conduct is to run a server (DOSBoxIPXServerNF 10450 360 60000) and let others join over the internet?
I suspect I only need to open up port 10450 TCP/UDP on my network device?

Other question I have is, how difficult is it to be able to play games in DOXBOX and DOS over network IPX?
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Re: Dedicated IPXNET Server (.NET Core 2.0)

Postby Myg » 2018-5-19 @ 20:00

Yep, you only need one UDP port open to the internet for it to work.

I dont know about using DOS and dosbox together.
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Re: Dedicated IPXNET Server (.NET Core 2.0)

Postby DosFreak » 2018-5-19 @ 21:39

DOSBox doesn't support talking to a real IPX network, you'll need find the patch and compile dosbox for that.
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