VOGONS


Quake2 + Acebot for DOSBox (128mb)

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Reply 481 of 862, by Maraakate

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I'm trying pcem and I see the loading screen but nothing else yet...

It may also be worth trying to modify the voodoo code to detect a voodoo 2 so I can at least trying it on something real.

Reply 492 of 862, by Maraakate

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Sorry, I'm really pissed off that it's only Voodoo 1, which nobody has apparently. I also can't even find the line in the source code for the glide init error.

Reply 494 of 862, by Maraakate

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When you pass +map q2dm1 as teh startup parameter? Did you completely strip out any parsing of startup argv/argc? When I pass these parameters it will attempt to load that map.

Reply 496 of 862, by Maraakate

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What mesa are you using? How did you compile any of this? Is the DXE merged into mesa which is merged into the ref_gl? I just don't understand how it's specifically voodoo 1 support only. If you can get some sort of voodoo 2 support compiled in more people woudl be able to test.

It's really frustrating me that I can't get it to run at all on a real voodoo 2 in DOS or in windows 98.

Maybe you should post the entire source so I can see what is happening here.

Reply 498 of 862, by _ggorts

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Perhaps someone can test the binary on a real Voodoo1. I'll work on the menu init next.

The libraries are statically linked to save time, although they should dynamically link. I had to redo the libraries today, too.

Reply 499 of 862, by Maraakate

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What is stopping you from adding in voodoo 2? Is it a compile flag? I have no idea how youre accomplishing any of this without source.

A while back I was able to build some convulted mseafx with h5 but it didn't work.