Reply 140 of 380, by gerwin
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I found ALL of them within 30 seconds using google search.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
I found ALL of them within 30 seconds using google search.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
Google each single filename+extension separately. Every first result page has a working link of some kind.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/
Gerwin, I had set up the env, run _make but I have some errors:
cc1.exe: Invalid option 'tune = i486'
cc1.exe: Invalid option 'Wno-pointer-sign'
make.exe: *** [obj/doomdef.o] Error 1
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
The first error is because the makefile in the MBF204 source package was still set up for a newer DJGPP/GCC. I just reuploaded the source with an adjusted makefile + _make.bat.
The last error may be more severe. I don't know why you get that.
I just checked it quickly: DosBox SVN r3970 with the specified compiler actually compiles doom MBF 2.04. Eventhough DosBox is not intended to be used for such.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Succesfully compiled, thanks!
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
I see in your screenshot: folder DJGPP instead of DJGPP97?
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
In the older _make.bat and makefile it's DJGPP folder
Now I have a cool source port to play doom on my gran's computer...
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
wrote:Succesfully compiled, thanks!
Great! Good to hear that.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Gerwin,
About modified Allegro: How did you do custom resources (doom titlepic, e1m1 midi and demon sight sound ) in setup?
Where I have to put them to do?
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
These resources are in Allegro30\Setup\Setup.dat. Grabber.exe is a tool to modify Dat files with a user interface. It is in the Allegro30\Tools folder. Also there is Dat.exe which is a command line tool to make Dat files.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Ok, thanks
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The Boggy Region 2 megawad released: https://www.doomworld.com/idgames/?id=21748 (for ZDoom 2.8.1)
Unfortunately the recent versions including Doom2's SSG would hurt its chances of being recommended among the doom community as well as the archive...

long live PCem
FUCK "AI"
wrote:Unfortunately the recent versions including Doom2's SSG would hurt its chances of being recommended among the doom community as well as the archive...
It was there from the start. But I agree it should go. Instead I will try to add a script to build SSG.wad from Doom2.wad.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Hello, does MFB support CD music playback?
Don't think so. Plenty of midi options though.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
This is a pretty commendable effort, thank you gerwin. I tried it, but I think DOOM loses much of its charm in higher resolutions.
wrote:And I didn't... Freaky Russian searching systems... Nope, I did... I found this https://virtuallyfun.com/wordpress/2010/12/29 … […]
And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?
You have to read the 404 pages!
Because of those automated 'virus scans' I've been de-platformed a few times so I have to hide stuff behind a 404 page & username / passwords. They auto-generate so you have to read the page!
wrote:SilverMiner Maybe some of this stuff will be interesting to you https://sourceforge.net/p/crossdjgppv1/ https://sourceforge.net/ […]
SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/
crossdjgppv2 most likely. I had set that up originally to build MAME 0.1 and Allegro as many other build sets I had simply were too new for the ASM syntax of Allegro.
I'd written about it here:
https://virtuallyfun.com/wordpress/2018/03/04 … r-ms-dos-djgpp/
It was.. hours of fun 😵
Also I've used it to build my lame / minimal changed doom:
https://sourceforge.net/p/crossdjgppv1/DooM/ci/master/tree/
Although I haven't merged in all the x68000 changes, but I did get it to (mostly) compile with GCC 1.27, which is the first public versions support for the i386 with BSD syntax showed up! the only thing 'missing' is the m_fixed stuff.