Reply 140 of 370, by gerwin
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I found ALL of them within 30 seconds using google search.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
I found ALL of them within 30 seconds using google search.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
Google each single filename+extension separately. Every first result page has a working link of some kind.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/
Gerwin, I had set up the env, run _make but I have some errors:
cc1.exe: Invalid option 'tune = i486'
cc1.exe: Invalid option 'Wno-pointer-sign'
make.exe: *** [obj/doomdef.o] Error 1
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
The first error is because the makefile in the MBF204 source package was still set up for a newer DJGPP/GCC. I just reuploaded the source with an adjusted makefile + _make.bat.
The last error may be more severe. I don't know why you get that.
I just checked it quickly: DosBox SVN r3970 with the specified compiler actually compiles doom MBF 2.04. Eventhough DosBox is not intended to be used for such.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Succesfully compiled, thanks!
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
I see in your screenshot: folder DJGPP instead of DJGPP97?
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
In the older _make.bat and makefile it's DJGPP folder
Now I have a cool source port to play doom on my gran's computer...
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
wrote:Succesfully compiled, thanks!
Great! Good to hear that.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Gerwin,
About modified Allegro: How did you do custom resources (doom titlepic, e1m1 midi and demon sight sound ) in setup?
Where I have to put them to do?
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
These resources are in Allegro30\Setup\Setup.dat. Grabber.exe is a tool to modify Dat files with a user interface. It is in the Allegro30\Tools folder. Also there is Dat.exe which is a command line tool to make Dat files.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Ok, thanks
The Boggy Region megawad released: https://www.doomworld.com/idgames/?id=19210
Unfortunately the recent versions including Doom2's SSG would hurt its chances of being recommended among the doom community as well as the archive...
wrote:Unfortunately the recent versions including Doom2's SSG would hurt its chances of being recommended among the doom community as well as the archive...
It was there from the start. But I agree it should go. Instead I will try to add a script to build SSG.wad from Doom2.wad.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Hello, does MFB support CD music playback?
Don't think so. Plenty of midi options though.
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
This is a pretty commendable effort, thank you gerwin. I tried it, but I think DOOM loses much of its charm in higher resolutions.
wrote:And I didn't... Freaky Russian searching systems... Nope, I did... I found this https://virtuallyfun.com/wordpress/2010/12/29 … […]
And I didn't... Freaky Russian searching systems...
Nope, I did... I found this
https://virtuallyfun.com/wordpress/2010/12/29 … oom-for-ms-dos/
But all the links are dead.
So... where I can get the packs?
You have to read the 404 pages!
Because of those automated 'virus scans' I've been de-platformed a few times so I have to hide stuff behind a 404 page & username / passwords. They auto-generate so you have to read the page!
wrote:SilverMiner Maybe some of this stuff will be interesting to you https://sourceforge.net/p/crossdjgppv1/ https://sourceforge.net/ […]
SilverMiner
Maybe some of this stuff will be interesting to you
https://sourceforge.net/p/crossdjgppv1/
https://sourceforge.net/p/crossdjgppv2/
https://sourceforge.net/projects/cdoom207/
crossdjgppv2 most likely. I had set that up originally to build MAME 0.1 and Allegro as many other build sets I had simply were too new for the ASM syntax of Allegro.
I'd written about it here:
https://virtuallyfun.com/wordpress/2018/03/04 … r-ms-dos-djgpp/
It was.. hours of fun 😵
Also I've used it to build my lame / minimal changed doom:
https://sourceforge.net/p/crossdjgppv1/DooM/ci/master/tree/
Although I haven't merged in all the x68000 changes, but I did get it to (mostly) compile with GCC 1.27, which is the first public versions support for the i386 with BSD syntax showed up! the only thing 'missing' is the m_fixed stuff.