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The Force Engine (Dark Forces Port)

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Reply 20 of 43, by theelf

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gerwin wrote on 2022-12-27, 17:02:
I would suggest for speed test, run TFE with software-renderer in Windowed mode, at a low resolution. And make sure it does NOT […]
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theelf wrote on 2022-12-27, 16:43:

About resolution i tested in tft 1920x1080 and 640x400 in crt
But even with low res, is same 1fps

I would suggest for speed test, run TFE with software-renderer in Windowed mode, at a low resolution. And make sure it does NOT upscale, like 800x600 has to give an 800x600 pixel window.
Use in-game console (tilde key) with command "setsubrenderer classic_float".
Make sure there is a midi device on the system to receive the midi music.
Maybe disable mouse-look, so the view does not skew up or down.
Disable VSync of course.

Great, tomorrow i will try. Today im out for work, and my laptop with GMA950 did not open the port, i think need a best gpu

Now im testing other of your backports, i will open a thread to ask you some questions if is ok?

thanks

ZellSF wrote on 2022-12-27, 18:48:

I don't know what you're seeing that you're not liking

this what i see

The attachment Image1.jpg is no longer available

Reply 21 of 43, by Bondi

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BTW, I remember there were rumors that Dark Forces used the reverse engineered Doom engine as a base. That's one of the reasons they never released the source code. Now that the engine is reverse engineered, are there any grounds for this kind of gossips? Or the opposite, it's became obvious that it was not the case?

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Reply 22 of 43, by RetroGamer4Ever

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DF was never based on DOOM code. The source was never released because it was lost when LA shut down the internal teams. All the in-house LA games had their code lost, which is why they were unplayable for the most part, when released digitally.

Reply 24 of 43, by theelf

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gerwin wrote on 2022-12-27, 17:02:
I would suggest for speed test, run TFE with software-renderer in Windowed mode, at a low resolution. And make sure it does NOT […]
Show full quote
theelf wrote on 2022-12-27, 16:43:

About resolution i tested in tft 1920x1080 and 640x400 in crt
But even with low res, is same 1fps

I would suggest for speed test, run TFE with software-renderer in Windowed mode, at a low resolution. And make sure it does NOT upscale, like 800x600 has to give an 800x600 pixel window.
Use in-game console (tilde key) with command "setsubrenderer classic_float".
Make sure there is a midi device on the system to receive the midi music.
Maybe disable mouse-look, so the view does not skew up or down.
Disable VSync of course.

Edit: The command has an 'r' in front "rsetsubrenderer classic_float".

Hi!

"rsetsubrenderer classic_float"

make TFE menus faster, now there is no lag in menu, but ingame is like 1fps even in window mode 200p

thanks

leileilol wrote on 2022-12-28, 00:27:
theelf wrote on 2022-12-27, 19:12:

this what i see

you are seeing encoding.

My GPU have very limited or not at all acceleration in web browser, then all youtube videos looks sharp, but this one is like my screenshot, then i assume the game have filtering

Reply 25 of 43, by Bondi

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I get this kind of color glitches if I select hardware rendering. Green instead of white on the trooper, and also some other colors on the walls and the sky. Is there a fix for that? Still prefer it as there is perspecive correction in this mode. I play on a laptop with Iintel HD Graphics 4000.

The attachment IMG_0586.jpg is no longer available

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Reply 26 of 43, by gerwin

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Bondi wrote on 2022-12-29, 16:26:

I get this kind of color glitches if I select hardware rendering. Green instead of white on the trooper, and also some other colors on the walls and the sky. Is there a fix for that? Still prefer it as there is perspecive correction in this mode. I play on a laptop with Iintel HD Graphics 4000.
IMG_0586.jpg

Coincidentally I just read a similar thing here. It is so similar, maybe it is you?:
https://github.com/luciusDXL/TheForceEngine/pull/161
"I had no problem compiling it and music also plays with the software synthesizer. I didn't notice any issues so far, with exception of green colors caused by my Intel HD4000 I guess, even with the latest mesa driver, which can however be fixed with changing the values in fraq shaders files."

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 28 of 43, by Bondi

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gerwin wrote on 2022-12-29, 16:40:
Coincidentally I just read a similar thing here. It is so similar, maybe it is you?: https://github.com/luciusDXL/TheForceEngine […]
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Bondi wrote on 2022-12-29, 16:26:

I get this kind of color glitches if I select hardware rendering. Green instead of white on the trooper, and also some other colors on the walls and the sky. Is there a fix for that? Still prefer it as there is perspecive correction in this mode. I play on a laptop with Iintel HD Graphics 4000.
IMG_0586.jpg

Coincidentally I just read a similar thing here. It is so similar, maybe it is you?:
https://github.com/luciusDXL/TheForceEngine/pull/161
"I had no problem compiling it and music also plays with the software synthesizer. I didn't notice any issues so far, with exception of green colors caused by my Intel HD4000 I guess, even with the latest mesa driver, which can however be fixed with changing the values in fraq shaders files."

So, yeah, how do I change "the values in fraq shaders files"?

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Reply 29 of 43, by gerwin

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Bondi wrote on 2022-12-30, 11:41:

So, yeah, how do I change "the values in fraq shaders files"?

This post details things, though it does not read like a fix, more like a workaround:
https://the-force-engine.freeforums.net/threa … der-green-color

PS. I updated my 32-bit XPmod port yesterday. Now managed to make it build and run with fewer changes. Now to hope and wait, for a legacy-friendly renderer to be added, by someone more knowledgeable then me...

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 30 of 43, by Bondi

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gerwin wrote on 2022-12-30, 14:44:
This post details things, though it does not read like a fix, more like a workaround: https://the-force-engine.freeforums.net/th […]
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Bondi wrote on 2022-12-30, 11:41:

So, yeah, how do I change "the values in fraq shaders files"?

This post details things, though it does not read like a fix, more like a workaround:
https://the-force-engine.freeforums.net/threa … der-green-color

PS. I updated my 32-bit XPmod port yesterday. Now managed to make it build and run with fewer changes. Now to hope and wait, for a legacy-friendly renderer to be added, by someone more knowledgeable then me...

Thanks for the link! Changing the values to 256 seems to have solved the geen dots. I had to change also the gpu_render_quad to make the weapons look right.

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Reply 31 of 43, by leileilol

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I found a bug where a deleted agent can migrate those earned weapons to another profile (had a cheated up checkout agent taint a clean legit agent)

apsosig.png
long live PCem

Reply 32 of 43, by xcomcmdr

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Bondi wrote on 2022-12-27, 21:07:

BTW, I remember there were rumors that Dark Forces used the reverse engineered Doom engine as a base. That's one of the reasons they never released the source code. Now that the engine is reverse engineered, are there any grounds for this kind of gossips? Or the opposite, it's became obvious that it was not the case?

It's pretty obvious the 3D engine has nothing to do with Doom. It can render rooms above rooms for example.

Reply 33 of 43, by Bondi

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Played through the whole game and enjoyed it very much. Thanks again for releasing the mod. 😁

Are there any additional levels supported by this engine that are worth playing? Would appreciate if someone could point them out.

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Reply 35 of 43, by lolo799

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Bondi wrote on 2023-01-01, 09:54:

Played through the whole game and enjoyed it very much. Thanks again for releasing the mod. 😁

Are there any additional levels supported by this engine that are worth playing? Would appreciate if someone could point them out.

Look at the levels on https://df-21.net/
I remember enjoying Condition Red, Assassinate Darth Vader, the Dark Tide levels and others...

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Reply 36 of 43, by Bondi

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lolo799 wrote on 2023-01-04, 22:33:
Bondi wrote on 2023-01-01, 09:54:

Played through the whole game and enjoyed it very much. Thanks again for releasing the mod. 😁

Are there any additional levels supported by this engine that are worth playing? Would appreciate if someone could point them out.

Look at the levels on https://df-21.net/
I remember enjoying Condition Red, Assassinate Darth Vader, the Dark Tide levels and others...

Thank you for the link, lolo!
Tried to assassinate Darth Vader, but he ran away like a coward 😀

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Reply 37 of 43, by gerwin

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For TFE XP back-port I used the MLauss Linux fork. I used version Linux2 of that branch. They were at Linux3 yesterday. But today: Fork deleted + user deleted from Github. As shown here https://github.com/luciusDXL/TheForceEngine/pull/188 . Very strange...

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Reply 38 of 43, by DosFreak

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Possibly ghost user is mlauss "Manuel Lauss"
https://github.com/luciusDXL/TheForceEngine/c … f1d36c444aa9ce6
https://github.com/luciusDXL/TheForceEngine/pull/161

Possibly mlau here:
https://the-force-engine.freeforums.net

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Reply 39 of 43, by gerwin

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DosFreak wrote on 2023-01-19, 03:06:
Possibly ghost user is mlauss "Manuel Lauss" https://github.com/luciusDXL/TheForceEngine/c … f1d36c444aa9ce6 https://github.com/ […]
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Possibly ghost user is mlauss "Manuel Lauss"
https://github.com/luciusDXL/TheForceEngine/c … f1d36c444aa9ce6
https://github.com/luciusDXL/TheForceEngine/pull/161

Possibly mlau here:
https://the-force-engine.freeforums.net

He is back as mlauss2 now 😀 . Linux3 branch has been restored. No explanation.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul