First post, by BadManiac
I'm running in Windows XP Pro SP2, Asus nForce 590 AM2 mobo with PCI Express x16, AMD Sempron 3000+, 2GB DDR2-800 dc, and a 256MB Geforece 7600GT.
I've tried the latest stable 0.71, as of this post, and ykhwong's latest 0.71 (08/06/2007) CVS build.
Direct3D with "none" in the pixelshader field silently CTD's when going to full screen, no error message, Dosbox completely shuts down.
D3D with any pixelshader FX file selected crashes with a generic error message "has encountered a problem and must shut down"
And both OpenGL and OpenGLHQ run extremely slow, regadless how simlpe the game is, it run at around 1-2 FPS (as far as I can tell).
I know my system is capable, because when I use "surface" for output, and scaler=hq2x or normal2x DOSBox runs flawlessly. And I can play Oblivion (d3d) on max settings, as well as quake4(GL) on high perfectly, so there' no problem with my graphics card, or drivers.
I was hoping to get the scaling for "free" in GL or d3d, freeing up some more cycles of my poor Sempron for the heavier games, like Daggerfall or Commanche 2-3, so they'd run a tad more smoothly.
Any ideas?